01 / DAMAGE
Fight the ship.
Not the health bar.
Engines, thrusters, shields and weapons can fail independently. Damage changes how a ship fights—and whether it can leave.
That part was important.
In development PC · Steam
Carriers, railguns, missiles, bad decisions & ships that were probably fine a minute ago.
The wishlist link will land here. The debris already has.
Help build the fleet
Suggest a change, back an idea, or argue the trajectory. No account required.
Ships are expensive. Space is dangerous.
Engines stop. Guns go silent. Hulls come apart. A ship can lose the fight long before it’s gone.
Command a persistent fleet through a war where the damage matters. Crews evacuate. Rescue ships latch on under fire. Getting home in one piece is a nice idea. Getting home at all will do.
01 / DAMAGE
Engines, thrusters, shields and weapons can fail independently. Damage changes how a ship fights—and whether it can leave.
That part was important.
02 / CARRIERS
Launch fighter wings, support the strike and plan their recovery. Fuel is finite. So is the number of places they can land.
Keep the carrier.
03 / MOVEMENT & EXTRACTION
Momentum, fuel and positioning shape every approach. A retreat takes planning. A jump drive gives you another way out—if you can get it ready.
Rescue the rescue ship later.
04 / SIEGE WEAPONS
Railguns settle arguments between ships. Siege weapons can make the planet part of the argument.
Try to be somewhere else.
Real in-development gameplay. Systems and visuals are still evolving.
What makes it different?
Development, in public
New ships, systems, disasters and questionable tactical decisions show up in the dev diary first.
For everyone asking where to wishlist
Fleet in Pieces is in development for PC. The Steam page is being processed; the wishlist link will appear here when it’s live.
Wishlist on Steam