Fleet in Pieces / carrier workshop

A flight deck.
A finite power supply.

Fit KITE’s shields and defensive guns. Keep the flight deck alive when things go wrong.

KITE / 16 berths

Same native hull. Real equipment tradeoffs.

What is Fleet in Pieces? →

KITE / escort carrier

Bring them home.

Start from
KITEEditing: middle

Loading native ship geometry…

Choose a fitting, or select a component to test damage.

    Flight deck

    Service readiness checks power, controller, aviation fuel and cannon stores. This browser does not launch aircraft or simulate flight clearance.

    Saved in this browser. No account needed.Discuss a design →
    Native carrier contract & limits of this model

    This is the actual sixteen-berth KITE .4 hull, exported 2026-10-12. Geometry, equipment positions, power feeds, machine ratings and finite stores come from one native definition. Shield and barrel alternatives follow the native carrier outfitter’s revision 6 construction rules. Both guns use the light naval mount; the four projectors use the same matched family.

    The current game outfitter accepts these gun/projector families and 50 / 75 / 100% engine and jet limits for new paid construction. The flight deck, magazines, fuel lines, workshop and structural supports remain intact. Shields lower for launch and recovery. Browser service readiness does not certify native aircraft clearance, manufacture admission, crew or launch timing.

    Damage percentages and ship duty are browser scenarios. Finite power and dependencies are evaluated locally; heat, voxel impacts, aircraft movement and structural separation are not simulated. Repair restores condition, not used stores. Fitting changes do not repair damage or refill ammunition. Shared links are versioned browser setups, not game saves or blueprints.

    Native definition AF3443366E92A72C7B2051811084BCE45ACCCE6A. The dossier may retain an earlier published edition.