Stations & infrastructure / Civilian shipyard
COMMERCE / PRIVATE YARD.
- Length × beam × height
- 2,080 × 920 × 184 m
- Exported
- Oct 6, 2026
- Full complement
- Not yet established
Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

Edition 6fe70654 / permanent revision link. Ship’s main page →
Edition & provenance
Recipe vf.private.shipyard.1
Definition 9E5176C0D620D646258F7D9200483DAFADF9EE9A
Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.
Gameplay acceptance: not yet established by this export.
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Purpose and tradeoffs
- RoleDesign notes
- Civilian shipyardRegistrar source review for this recipe; context, not a live-instance measurement.
- SummaryNot yet established
- Not yet establishedRegistrar source review for this recipe; context, not a live-instance measurement.
- TradeoffsNot yet established
- Not yet establishedRegistrar design interpretation of the documented architecture; not a new capability.
Hull and dimensions
- Assembled dimensionsMeasured export
- 2,080 · 920 · 184 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
- Bounds maxMeasured export
- 1,040 · 620 · 164 mWhole assembled surface bounds in ship coordinates.
- Bounds minMeasured export
- -1,040 · -300 · -20 mWhole assembled surface bounds in ship coordinates.
- Root dimensionsMeasured export
- 160 · 120 · 64 mRoot-part bounds only; not the whole assembled ship.
Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29
Discuss hull and dimensions →Mass and load
- Crew and passengersNot yet established
- Not yet establishedNot established for this exported configuration.
- Embarked craftNot yet established
- Not yet establishedNot established for this exported configuration.
- Initial fuel and magazinesMeasured export
- 6,000,000 kgInitial fuel and magazine stock only; not all mission payload.
- LoadedNot yet established
- Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
- MaterialMeasured export
- 3,164,988,800 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Crew and passengers
- DepartmentsNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Full complementNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Minimum watchNot yet established
- Not yet establishedNot established for this exported configuration.
- Passenger placesNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- People currently aboardNot yet established
- Not yet establishedThis is an intact definition, not a populated live ship.
Propulsion and jump
- Cruise targetMeasured export
- 1 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
- EnduranceNot yet established
- Not yet establishedNot established for this exported configuration.
- Jump capabilityNot yet established
- Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
- Loaded accelerationNot yet established
- Not yet establishedNot established for this exported configuration.
Attitude jets: None recorded in this field.
Drives: None recorded in this field.
Fuel stores: #22
Discuss propulsion and jump →Power
- Authored ratingMeasured export
- 500,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
- Simultaneous available powerNot yet established
- Not yet establishedNot established for this exported configuration.
Distribution: 0, 2, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 22
Discuss power →Weapons and ammunition
- Damage basisDesign notes
- WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
- Mount arcsNot yet established
- Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.
Guns: None recorded in this field.
Discuss weapons and ammunition →Armor and shields
- Armor materialsNot yet established
- Not yet establishedNot established for this exported configuration.
- Shield operating limitsNot yet established
- Not yet establishedNot established for this exported configuration.
Shield machines: None recorded in this field.
Discuss armor and shields →Sensors and communications
- Rated rangeMeasured export
- 6,000 mAuthored sensor rating; not a guaranteed detection range.
- Suite and coverageNot yet established
- Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Bridge and command
- ExposureNot yet established
- Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.
Control machines: #6
Discuss bridge and command →Boarding and damage
- Damaged state artNot yet established
- Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
- OverlayDesign notes
- Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.
Tactical sections: Index: 0; Name: FORE PORT; Purpose: Hull / support, Index: 1; Name: FORE CENTER; Purpose: Command, Index: 2; Name: FORE STARBOARD; Purpose: Hull / support, Index: 3; Name: AFT PORT; Purpose: Hull / support, Index: 4; Name: AFT CENTER; Purpose: Engineering, Index: 5; Name: AFT STARBOARD; Purpose: Hull / support
Discuss boarding and damage →Docking and bays
- Collar and service interfacesNot yet established
- Not yet establishedNot established for this exported configuration.
- CompatibilityNot yet established
- Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.
Berths: None recorded in this field.
Discuss docking and bays →Service and support
- Service contractNot yet established
- Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Supported changes
- Fixed architectureDesign notes
- Authored hull, load paths and role hardware. No generic interchangeable mount interface is established by this entry.Registrar source review for this recipe; context, not a live-instance measurement.
- ProposalsProposal
- Alternative weapons or bay payloads need a reviewed physical compatibility and service contract.Design proposals only; not implemented or certified compatible.
- SupportedDesign notes
- Repair/replacement follows the exact installed definition. Separate research recipes are new manufactured fits, unless an explicit live upgrade says otherwise.Registrar source review for this recipe; context, not a live-instance measurement.
Inspect the machinery 23 recorded components
Actual component positions in this edition. Select a number to inspect its recorded hardware.
1. West coolant loop feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -39 / 1 / 65 m
- Power sources
- None referenced
- Dependencies
- None referenced
2. West dock reactor reactor
- Power demand
- 5,000 W
- Generation
- 250,000 W
- Position (X / Y / Z)
- -47 / 1 / 61 m
- Power sources
- None referenced
- Dependencies
- None referenced
3. East coolant loop feed
- Power demand
- 0 W
- Position (X / Y / Z)
- 57 / 1 / 65 m
- Power sources
- None referenced
- Dependencies
- None referenced
4. East dock reactor reactor
- Power demand
- 5,000 W
- Generation
- 250,000 W
- Position (X / Y / Z)
- 49 / 1 / 61 m
- Power sources
- None referenced
- Dependencies
- None referenced
5. Hub distribution feed
- Power demand
- 2,000 W
- Position (X / Y / Z)
- 1 / -19 / 5 m
- Power sources
- #2, #4
- Dependencies
- None referenced
6. Dock traffic control control
- Power demand
- 4,000 W
- Position (X / Y / Z)
- 1 / 1 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5
7. Dock arm W1S / inner / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- -301 / 219 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
8. Dock arm W1S / outer / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- -301 / 419 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
9. Dock arm W1S / expansion end / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- -301 / 619 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
10. Dock arm W3S / inner / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- -941 / 219 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
11. Dock arm W3S / outer / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- -941 / 419 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
12. Dock arm W3S / expansion end / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- -941 / 619 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
13. Dock arm E1N / inner / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- 299 / 219 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
14. Dock arm E1N / outer / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- 299 / 419 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
15. Dock arm E1N / expansion end / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- 299 / 619 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
16. Dock arm E3N / inner / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- 939 / 219 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
17. Dock arm E3N / outer / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- 939 / 419 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
18. Dock arm E3N / expansion end / approach lights feed
- Power demand
- 50 W
- Position (X / Y / Z)
- 939 / 619 / 7 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
19. Yard billets / kg magazine
- Power demand
- 100 W
- Position (X / Y / Z)
- -65 / 17 / 5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
20. Yard outfitting / kg magazine
- Power demand
- 100 W
- Position (X / Y / Z)
- -39 / 17 / 5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
21. Yard charge / J magazine
- Power demand
- 100 W
- Position (X / Y / Z)
- 25 / 17 / 5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
22. Yard launch fuel / kg fuel_tank
- Power demand
- 100 W
- Position (X / Y / Z)
- 65 / 17 / 5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
23. Yard fabrication feed
- Power demand
- 30,000 W
- Position (X / Y / Z)
- -23 / -39 / 5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.
Open native vector schematic ↗COMMERCE / PRIVATE YARD / open discussion
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Decisions / changes / credit
The design record.
Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.
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