Warships / Shock troop frigate
MANTICORE.
Shock boarding frigate with dedicated armored torpedo tubes, eight finite one-way troop torpedoes and a 160-person initial complement containing 96 marines. Survivors need separate physical recovery.
- Length × beam × height
- 75.5 × 27 × 12.5 m
- Exported
- Oct 6, 2026
- Full complement
- 160 people
Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

Edition f28d87d4 / permanent revision link. Ship’s main page →
Edition & provenance
Recipe vf.manticore.shock-boarder.1
Definition F08CD25A602D250AD26C263A589CF4400E0D5B8E
Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.
Gameplay acceptance: not yet established by this export.
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Purpose and tradeoffs
- RoleDesign notes
- Shock troop frigateRegistrar source review for this recipe; context, not a live-instance measurement.
- SummaryDesign notes
- Shock boarding frigate with dedicated armored torpedo tubes, eight finite one-way troop torpedoes and a 160-person initial complement containing 96 marines. Survivors need separate physical recovery.Registrar source review for this recipe; context, not a live-instance measurement.
- TradeoffsNot yet established
- Not yet establishedRegistrar design interpretation of the documented architecture; not a new capability.
Hull and dimensions
- Assembled dimensionsMeasured export
- 75.5 · 27 · 12.5 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
- Bounds maxMeasured export
- 43 · 13.5 · 8 mWhole assembled surface bounds in ship coordinates.
- Bounds minMeasured export
- -32.5 · -13.5 · -4.5 mWhole assembled surface bounds in ship coordinates.
- Root dimensionsMeasured export
- 75.5 · 27 · 12 mRoot-part bounds only; not the whole assembled ship.
Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Discuss hull and dimensions →Mass and load
- Crew and passengersNot yet established
- Not yet establishedNot established for this exported configuration.
- Embarked craftNot yet established
- Not yet establishedNot established for this exported configuration.
- Initial fuel and magazinesMeasured export
- 18,160 kgInitial fuel and magazine stock only; not all mission payload.
- LoadedNot yet established
- Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
- MaterialMeasured export
- 18,033,807.03 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Crew and passengers
- DepartmentsDesign notes
- Command: 4; Engineers: 39; Marines: 96; Pilots: 0; Ship crew: 21 peopleInitializeCrew + InitializePersonnel, before scenario additions
- Full complementDesign notes
- 160 peopleInitializeCrew + InitializePersonnel, before scenario additions
- Minimum watchNot yet established
- Not yet establishedNot established for this exported configuration.
- Passenger placesNot yet established
- Not yet establishedInitializeCrew + InitializePersonnel, before scenario additions
- People currently aboardNot yet established
- Not yet establishedThis is an intact definition, not a populated live ship.
Propulsion and jump
- Cruise targetMeasured export
- 80 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
- EnduranceNot yet established
- Not yet establishedNot established for this exported configuration.
- Jump capabilityNot yet established
- Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
- Loaded accelerationNot yet established
- Not yet establishedNot established for this exported configuration.
Attitude jets: #13, #14, #15, #16, #17, #18, #19, #20, #21, #22
Discuss propulsion and jump →Power
- Authored ratingMeasured export
- 100,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
- Simultaneous available powerNot yet established
- Not yet establishedNot established for this exported configuration.
Distribution: 2, 23
Reactors: #1
Discuss power →Weapons and ammunition
- Damage basisDesign notes
- WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
- Mount arcsNot yet established
- Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.
Guns: #23
Discuss weapons and ammunition →Armor and shields
- Armor materialsNot yet established
- Not yet establishedNot established for this exported configuration.
- Shield operating limitsNot yet established
- Not yet establishedNot established for this exported configuration.
Shield machines: #9, #10, #11, #12
Discuss armor and shields →Sensors and communications
- Rated rangeMeasured export
- 2,400 mAuthored sensor rating; not a guaranteed detection range.
- Suite and coverageNot yet established
- Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Bridge and command
- ExposureNot yet established
- Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.
Control machines: #2
Discuss bridge and command →Boarding and damage
- Damaged state artNot yet established
- Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
- OverlayDesign notes
- Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.
Tactical sections: Index: 0; Name: PORT; Purpose: Engineering, Index: 1; Name: CENTER; Purpose: Command, Index: 2; Name: STARBOARD; Purpose: Engineering
Discuss boarding and damage →Docking and bays
- Collar and service interfacesNot yet established
- Not yet establishedNot established for this exported configuration.
- CompatibilityNot yet established
- Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.
Berths: None recorded in this field.
Discuss docking and bays →Service and support
- Service contractNot yet established
- Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Supported changes
- Fixed architectureDesign notes
- Armored troop-launch tubes, local stores and boarding machinery define this frigate.Registrar source review for this recipe; context, not a live-instance measurement.
- ProposalsProposal
- Ordinary explosive missiles or cargo capsules are not documented interchangeable loads for these boarding tubes.Design proposals only; not implemented or certified compatible.
- SupportedDesign notes
- Authored boarding torpedoes and finite transported marines. Reload/provisioning must use the actual supported service path.Registrar source review for this recipe; context, not a live-instance measurement.
Inspect the machinery 26 recorded components
Actual component positions in this edition. Select a number to inspect its recorded hardware.
1. Compact reactor reactor
- Power demand
- 20 W
- Generation
- 100,000 W
- Position (X / Y / Z)
- -9.75 / 0.25 / 0.75 m
- Power sources
- None referenced
- Dependencies
- None referenced
2. Flight control and sensors control
- Power demand
- 900 W
- Position (X / Y / Z)
- -16.75 / 0.25 / 2.75 m
- Power sources
- #1
- Dependencies
- #1
3. Protected power spine feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -18.75 / 0.25 / -0.75 m
- Power sources
- None referenced
- Dependencies
- #1
4. Port propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -17.75 / -2.75 / 0.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
5. Starboard propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -17.75 / 3.25 / 0.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
6. Autocannon magazine magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- -0.75 / 0.25 / 2.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
7. Port drive drive
- Power demand
- 14,000 W
- Thrust
- 18,000,000 N
- Exhaust speed
- 450,000 m/s
- Position (X / Y / Z)
- -25.75 / -6.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
8. Starboard drive drive
- Power demand
- 14,000 W
- Thrust
- 18,000,000 N
- Exhaust speed
- 450,000 m/s
- Position (X / Y / Z)
- -25.75 / 6.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
9. Fore-port emitter shield
- Power demand
- 2,300 W
- Position (X / Y / Z)
- 6.25 / -6.25 / 6.75 m
- Power sources
- #1
- Dependencies
- #2, #3
10. Fore-starboard emitter shield
- Power demand
- 2,300 W
- Position (X / Y / Z)
- 6.25 / 6.75 / 6.75 m
- Power sources
- #1
- Dependencies
- #2, #3
11. Aft-starboard emitter shield
- Power demand
- 2,300 W
- Position (X / Y / Z)
- -18.25 / 6.75 / 6.75 m
- Power sources
- #1
- Dependencies
- #2, #3
12. Aft-port emitter shield
- Power demand
- 2,300 W
- Position (X / Y / Z)
- -18.25 / -6.25 / 6.75 m
- Power sources
- #1
- Dependencies
- #2, #3
13. Attitude jet 1 jet
- Power demand
- 2,400 W
- Thrust
- 6,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -24.25 / -7.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
14. Attitude jet 2 jet
- Power demand
- 2,400 W
- Thrust
- 6,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -24.25 / 8.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
15. Attitude jet 3 jet
- Power demand
- 2,400 W
- Thrust
- 6,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 12.25 / -12.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
16. Attitude jet 4 jet
- Power demand
- 2,400 W
- Thrust
- 6,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 12.25 / 12.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
17. Attitude jet 5 jet
- Power demand
- 2,400 W
- Thrust
- 6,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 8.75 / -12.25 / 2.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
18. Attitude jet 6 jet
- Power demand
- 2,400 W
- Thrust
- 6,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 8.75 / 12.75 / 2.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
19. Attitude jet 7 jet
- Power demand
- 2,400 W
- Thrust
- 2,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -7.25 / -5.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
20. Attitude jet 8 jet
- Power demand
- 2,400 W
- Thrust
- 2,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -7.25 / 6.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
21. Attitude jet 9 jet
- Power demand
- 2,400 W
- Thrust
- 2,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 4.25 / -5.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
22. Attitude jet 10 jet
- Power demand
- 2,400 W
- Thrust
- 2,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 4.25 / 6.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
23. Picket rapid battery kinetic
- Power demand
- 4,000 W
- Authored range
- 850 m
- Reload
- 0.95 s
- Contact-work budget
- 1,700 game work
- Initial round speed
- 520 m/s
- Position (X / Y / Z)
- -4.75 / 0.25 / 5.75 m
- Power sources
- #1
- Dependencies
- #2, #3, #6
24. MAUL reactor cooling loop feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -13.75 / 5.25 / 0.75 m
- Power sources
- None referenced
- Dependencies
- None referenced
25. Boarding torpedo bay 1 magazine
- Power demand
- 2,400 W
- Position (X / Y / Z)
- 11.25 / -6.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3
26. Boarding torpedo bay 2 magazine
- Power demand
- 2,400 W
- Position (X / Y / Z)
- 11.25 / 7.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3
Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.
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The design record.
Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.
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