Support & logistics / Heavy repair tender
PATCHWORK.
- Length × beam × height
- 394 × 220 × 136 m
- Exported
- Oct 6, 2026
- Full complement
- Not yet established
Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

Edition c739eb3b. Ship’s main page →
Edition & provenance
Recipe vf.patchwork.refit.1
Definition 4187C92A7B1E457C3FA860CFEABE092658445B47
Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.
Gameplay acceptance: not yet established by this export.
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Purpose and tradeoffs
- RoleDesign notes
- Heavy repair tenderRegistrar source review for this recipe; context, not a live-instance measurement.
- SummaryNot yet established
- Not yet establishedRegistrar source review for this recipe; context, not a live-instance measurement.
- TradeoffsNot yet established
- Not yet establishedRegistrar design interpretation of the documented architecture; not a new capability.
Hull and dimensions
- Assembled dimensionsMeasured export
- 394 · 220 · 136 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
- Bounds maxMeasured export
- 182 · 110 · 100 mWhole assembled surface bounds in ship coordinates.
- Bounds minMeasured export
- -212 · -110 · -36 mWhole assembled surface bounds in ship coordinates.
- Root dimensionsMeasured export
- 394 · 220 · 136 mRoot-part bounds only; not the whole assembled ship.
Part indices: 0, 1, 2, 3, 4, 5, 6
Discuss hull and dimensions →Mass and load
- Crew and passengersNot yet established
- Not yet establishedNot established for this exported configuration.
- Embarked craftNot yet established
- Not yet establishedNot established for this exported configuration.
- Initial fuel and magazinesMeasured export
- 705,400 kgInitial fuel and magazine stock only; not all mission payload.
- LoadedNot yet established
- Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
- MaterialMeasured export
- 428,174,872.5 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Crew and passengers
- DepartmentsNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Full complementNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Minimum watchNot yet established
- Not yet establishedNot established for this exported configuration.
- Passenger placesNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- People currently aboardNot yet established
- Not yet establishedThis is an intact definition, not a populated live ship.
Propulsion and jump
- Cruise targetMeasured export
- 45 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
- EnduranceNot yet established
- Not yet establishedNot established for this exported configuration.
- Jump capabilityNot yet established
- Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
- Loaded accelerationNot yet established
- Not yet establishedNot established for this exported configuration.
Attitude jets: #11, #12, #13, #14, #15, #16, #17, #18, #19, #20
Discuss propulsion and jump →Power
- Authored ratingMeasured export
- 400,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
- Simultaneous available powerNot yet established
- Not yet establishedNot established for this exported configuration.
Distribution: 0, 2, 4, 20, 21
Discuss power →Weapons and ammunition
- Damage basisDesign notes
- WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
- Mount arcsNot yet established
- Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.
Guns: None recorded in this field.
Discuss weapons and ammunition →Armor and shields
- Armor materialsNot yet established
- Not yet establishedNot established for this exported configuration.
- Shield operating limitsNot yet established
- Not yet establishedNot established for this exported configuration.
Shield machines: None recorded in this field.
Discuss armor and shields →Sensors and communications
- Rated rangeMeasured export
- 4,000 mAuthored sensor rating; not a guaranteed detection range.
- Suite and coverageNot yet established
- Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Bridge and command
- ExposureNot yet established
- Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.
Control machines: #6
Discuss bridge and command →Boarding and damage
- Damaged state artNot yet established
- Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
- OverlayDesign notes
- Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.
Tactical sections: Index: 0; Name: FORE PORT; Purpose: Hull / support, Index: 1; Name: FORE CENTER; Purpose: Hull / support, Index: 2; Name: FORE STARBOARD; Purpose: Hull / support, Index: 3; Name: MID PORT; Purpose: Weapons, Index: 4; Name: MID CENTER; Purpose: Hull / support, Index: 5; Name: MID STARBOARD; Purpose: Weapons, Index: 6; Name: AFT PORT; Purpose: Engineering, Index: 7; Name: AFT CENTER; Purpose: Command, Index: 8; Name: AFT STARBOARD; Purpose: Engineering
Discuss boarding and damage →Docking and bays
- Collar and service interfacesNot yet established
- Not yet establishedNot established for this exported configuration.
- CompatibilityNot yet established
- Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.
Berths: None recorded in this field.
Discuss docking and bays →Service and support
- Service contractNot yet established
- Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Supported changes
- Fixed architectureDesign notes
- Authored hull, load paths and role hardware. No generic interchangeable mount interface is established by this entry.Registrar source review for this recipe; context, not a live-instance measurement.
- ProposalsProposal
- Alternative weapons or bay payloads need a reviewed physical compatibility and service contract.Design proposals only; not implemented or certified compatible.
- SupportedDesign notes
- Repair/replacement follows the exact installed definition. Separate research recipes are new manufactured fits, unless an explicit live upgrade says otherwise.Registrar source review for this recipe; context, not a live-instance measurement.
Inspect the machinery 25 recorded components
Actual component positions in this edition. Select a number to inspect its recorded hardware.
1. Workshop Ember 1 cooling manifold feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -173.75 / -46.25 / 55.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
2. Workshop Ember 1 reactor
- Power demand
- 40 W
- Generation
- 200,000 W
- Position (X / Y / Z)
- -165.75 / -50.75 / 55.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
3. Workshop Ember 2 cooling manifold feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -173.75 / 53.75 / 55.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
4. Workshop Ember 2 reactor
- Power demand
- 40 W
- Generation
- 200,000 W
- Position (X / Y / Z)
- -165.75 / 49.25 / 55.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
5. Workshop power bus feed
- Power demand
- 1,500 W
- Position (X / Y / Z)
- -119 / 1 / 47 m
- Power sources
- #2, #4
- Dependencies
- None referenced
6. Patchwork bridge control
- Power demand
- 3,000 W
- Position (X / Y / Z)
- -123 / 1 / 59 m
- Power sources
- #2, #4
- Dependencies
- #5
7. Port propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -119 / -89 / -5 m
- Power sources
- None referenced
- Dependencies
- None referenced
8. Starboard propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -119 / 91 / -5 m
- Power sources
- None referenced
- Dependencies
- None referenced
9. Port heavy work drive drive
- Power demand
- 30,000 W
- Thrust
- 180,000,000 N
- Exhaust speed
- 300,000 m/s
- Position (X / Y / Z)
- -179 / -89 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
10. Starboard heavy work drive drive
- Power demand
- 30,000 W
- Thrust
- 180,000,000 N
- Exhaust speed
- 300,000 m/s
- Position (X / Y / Z)
- -179 / 91 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #8
11. Heavy workshop jet 1 jet
- Power demand
- 3,000 W
- Thrust
- 70,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 157 / -105 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
12. Heavy workshop jet 2 jet
- Power demand
- 3,000 W
- Thrust
- 70,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 157 / 107 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #8
13. Heavy workshop jet 3 jet
- Power demand
- 3,000 W
- Thrust
- 70,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -179 / -105 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
14. Heavy workshop jet 4 jet
- Power demand
- 3,000 W
- Thrust
- 70,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -179 / 107 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #8
15. Heavy workshop jet 5 jet
- Power demand
- 3,000 W
- Thrust
- 160,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 169 / -89 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
16. Heavy workshop jet 6 jet
- Power demand
- 3,000 W
- Thrust
- 160,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 169 / 91 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #8
17. Heavy workshop jet 7 jet
- Power demand
- 3,000 W
- Thrust
- 20,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -69 / -89 / 17 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
18. Heavy workshop jet 8 jet
- Power demand
- 3,000 W
- Thrust
- 20,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -69 / 91 / 17 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #8
19. Heavy workshop jet 9 jet
- Power demand
- 3,000 W
- Thrust
- 20,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -69 / -89 / -27 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
20. Heavy workshop jet 10 jet
- Power demand
- 3,000 W
- Thrust
- 20,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -69 / 91 / -27 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #8
21. Heavy service winch feed
- Power demand
- 8,000 W
- Position (X / Y / Z)
- -179 / 1 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
22. Replicators and installation tools feed
- Power demand
- 60,000 W
- Position (X / Y / Z)
- -127 / 1 / -5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
23. Refit service drones magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- -157 / 1 / -13 m
- Power sources
- None referenced
- Dependencies
- None referenced
24. Refit components / kg magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- 31 / -89 / 33 m
- Power sources
- None referenced
- Dependencies
- None referenced
25. Refit metal / kg magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- 31 / 91 / 33 m
- Power sources
- None referenced
- Dependencies
- None referenced
Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.
Open native vector schematic ↗PATCHWORK / open discussion
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The design record.
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