Ships / Ship Design / PIKE / HAMMER

Carriers & aircraft / Air-wing research fit

PIKE / HAMMER.

Build PIKE / HAMMER: two finite 480 kg guided torpedoes on reinforced separate cradles. Requires a heavy carrier berth; slower loaded flight.

Length × beam × height
21.98 × 9.84 × 2.95 m
Exported
Oct 6, 2026
Full complement
2 people

Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

PIKE / HAMMER — three-quarter view from above
Exact ship geometry / three-quarter view from above

Edition dd4f177e. Ship’s main page →

Edition & provenance

Recipe vf.air.pike.hammer.1

Definition 03B768C3A7CDF5B6F0C0A085ECC1F39E6B4F3948

Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.

Gameplay acceptance: not yet established by this export.

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PIKE / HAMMER material-derived boarding sections
Boarding sections / tactical material regions, not rooms or deck plans
PIKE / HAMMER side view
Side view / intact exported geometry
Purpose and tradeoffs
RoleDesign notes
Air-wing research fitRegistrar source review for this recipe; context, not a live-instance measurement.
SummaryDesign notes
Build PIKE / HAMMER: two finite 480 kg guided torpedoes on reinforced separate cradles. Requires a heavy carrier berth; slower loaded flight.Registrar source review for this recipe; context, not a live-instance measurement.
TradeoffsNot yet established
Not yet establishedRegistrar design interpretation of the documented architecture; not a new capability.
Discuss purpose and tradeoffs →
Hull and dimensions
Assembled dimensionsMeasured export
21.98 · 9.84 · 2.95 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
Bounds maxMeasured export
12.79 · 4.92 · 2.13 mWhole assembled surface bounds in ship coordinates.
Bounds minMeasured export
-9.18 · -4.92 · -0.82 mWhole assembled surface bounds in ship coordinates.
Root dimensionsMeasured export
21.98 · 9.84 · 2.13 mRoot-part bounds only; not the whole assembled ship.

Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8

Discuss hull and dimensions →
Mass and load
Crew and passengersNot yet established
Not yet establishedNot established for this exported configuration.
Embarked craftNot yet established
Not yet establishedNot established for this exported configuration.
Initial fuel and magazinesMeasured export
2,608.38 kgInitial fuel and magazine stock only; not all mission payload.
LoadedNot yet established
Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
MaterialMeasured export
214,303.45 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Discuss mass and load →
Crew and passengers
DepartmentsDesign notes
Command: 0; Engineers: 0; Marines: 0; Pilots: 2; Ship crew: 0 peopleAirframe initialization: two pilots; excludes embarked rescue passengers.
Full complementDesign notes
2 peopleAirframe initialization: two pilots; excludes embarked rescue passengers.
Minimum watchNot yet established
Not yet establishedNot established for this exported configuration.
Passenger placesNot yet established
Not yet establishedAirframe initialization: two pilots; excludes embarked rescue passengers.
People currently aboardNot yet established
Not yet establishedThis is an intact definition, not a populated live ship.
Discuss crew and passengers →
Propulsion and jump
Cruise targetMeasured export
130 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
EnduranceNot yet established
Not yet establishedNot established for this exported configuration.
Jump capabilityNot yet established
Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
Loaded accelerationNot yet established
Not yet establishedNot established for this exported configuration.

Attitude jets: #9, #10, #11, #12, #13, #14, #15, #16, #17, #18

Drives: #7, #8, #20

Fuel stores: #4, #5

Discuss propulsion and jump →
Power
Authored ratingMeasured export
8,010.39 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
Simultaneous available powerNot yet established
Not yet establishedNot established for this exported configuration.

Distribution: 2

Reactors: #1

Discuss power →
Weapons and ammunition
Damage basisDesign notes
WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
Mount arcsNot yet established
Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.

Guns: #19, #22, #24

Magazines: #6, #21, #23

Discuss weapons and ammunition →
Armor and shields
Armor materialsNot yet established
Not yet establishedNot established for this exported configuration.
Shield operating limitsNot yet established
Not yet establishedNot established for this exported configuration.

Shield machines: None recorded in this field.

Discuss armor and shields →
Sensors and communications
Rated rangeMeasured export
1,800 mAuthored sensor rating; not a guaranteed detection range.
Suite and coverageNot yet established
Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Discuss sensors and communications →
Bridge and command
ExposureNot yet established
Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.

Control machines: #2

Discuss bridge and command →
Boarding and damage
Damaged state artNot yet established
Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
OverlayDesign notes
Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.

Tactical sections: Index: 0; Name: PORT; Purpose: Weapons, Index: 1; Name: CENTER; Purpose: Engineering, Index: 2; Name: STARBOARD; Purpose: Weapons

Discuss boarding and damage →
Docking and bays
Collar and service interfacesNot yet established
Not yet establishedNot established for this exported configuration.
CompatibilityNot yet established
Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.

Berths: None recorded in this field.

Discuss docking and bays →
Service and support
Service contractNot yet established
Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Discuss service and support →
Supported changes
Fixed architectureDesign notes
Reinforced heavy-cradle airframe.Registrar source review for this recipe; context, not a live-instance measurement.
ProposalsProposal
No assumption that a stock PIKE berth or magazine accepts HAMMER.Design proposals only; not implemented or certified compatible.
SupportedDesign notes
Dedicated heavy torpedo stores and suitable heavy-rated carrier berths.Registrar source review for this recipe; context, not a live-instance measurement.
Discuss supported changes →
Inspect the machinery 24 recorded components

Actual component positions in this edition. Select a number to inspect its recorded hardware.

1. Compact reactor reactor
Power demand
0 W
Generation
0 W
Position (X / Y / Z)
-3.03 / 0.08 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
2. Flight control and sensors control
Power demand
127.04 W
Position (X / Y / Z)
-0.25 / 0.08 / 0.74 m
Power sources
None referenced
Dependencies
#1
3. Protected power spine feed
Power demand
0 W
Position (X / Y / Z)
-5.33 / 0.08 / -0.41 m
Power sources
None referenced
Dependencies
#1
4. Port propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-3.53 / -0.57 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
5. Starboard propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-3.53 / 0.74 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
6. Autocannon magazine magazine
Power demand
0 W
Position (X / Y / Z)
3.03 / 0.08 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
7. Port drive drive
Power demand
903.36 W
Thrust
508,140.75 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-5.66 / -1.39 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #4
8. Starboard drive drive
Power demand
903.36 W
Thrust
508,140.75 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-5.66 / 1.56 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #5
9. Attitude jet 1 jet
Power demand
183.5 W
Thrust
366,990.54 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-5.17 / -2.05 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #4
10. Attitude jet 2 jet
Power demand
183.5 W
Thrust
366,990.54 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-5.17 / 2.21 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #5
11. Attitude jet 3 jet
Power demand
183.5 W
Thrust
366,990.54 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
4.51 / -0.57 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #4
12. Attitude jet 4 jet
Power demand
183.5 W
Thrust
366,990.54 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
4.51 / 0.74 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #5
13. Attitude jet 5 jet
Power demand
183.5 W
Thrust
366,990.54 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
7.13 / -0.25 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #4
14. Attitude jet 6 jet
Power demand
183.5 W
Thrust
366,990.54 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
7.13 / 0.41 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #5
15. Attitude jet 7 jet
Power demand
183.5 W
Thrust
98,805.15 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-2.05 / -2.87 / 0.25 m
Power sources
None referenced
Dependencies
#2, #3, #4
16. Attitude jet 8 jet
Power demand
183.5 W
Thrust
98,805.15 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-2.05 / 3.03 / 0.25 m
Power sources
None referenced
Dependencies
#2, #3, #5
17. Attitude jet 9 jet
Power demand
183.5 W
Thrust
98,805.15 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-0.9 / -1.56 / 0.25 m
Power sources
None referenced
Dependencies
#2, #3, #4
18. Attitude jet 10 jet
Power demand
183.5 W
Thrust
98,805.15 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-0.9 / 1.72 / 0.25 m
Power sources
None referenced
Dependencies
#2, #3, #5
19. Nose autocannon kinetic
Power demand
479.91 W
Authored range
650 m
Reload
0.32 s
Contact-work budget
129.86 game work
Initial round speed
850 m/s
Position (X / Y / Z)
4.18 / 0.08 / 1.39 m
Power sources
None referenced
Dependencies
#2, #3, #6
20. Central exposed main drive drive
Power demand
722.69 W
Thrust
406,512.6 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-6.97 / 0.08 / 0.08 m
Power sources
None referenced
Dependencies
#2, #3, #4
21. Port torpedo cradle / one finite torpedo magazine
Power demand
0 W
Position (X / Y / Z)
-4.35 / -4.02 / 0.74 m
Power sources
None referenced
Dependencies
None referenced
22. Port torpedo cradle guided_missile
Power demand
240 W
Authored range
1,900 m
Reload
4 s
Contact-work budget
90,000 game work
Initial round speed
70 m/s
Position (X / Y / Z)
-1.56 / -4.02 / 0.25 m
Power sources
None referenced
Dependencies
#2, #3, #21
23. Starboard torpedo cradle / one finite torpedo magazine
Power demand
0 W
Position (X / Y / Z)
-4.35 / 4.18 / 0.74 m
Power sources
None referenced
Dependencies
None referenced
24. Starboard torpedo cradle guided_missile
Power demand
240 W
Authored range
1,900 m
Reload
4 s
Contact-work budget
90,000 game work
Initial round speed
70 m/s
Position (X / Y / Z)
-1.56 / 4.18 / 0.25 m
Power sources
None referenced
Dependencies
#2, #3, #23

Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.

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PIKE / HAMMER / open discussion

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Attached to this Oct 6, 2026 edition, even if the design changes.

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Decisions / changes / credit

The design record.

Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.

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