Support & logistics / Manufactured service workboat
PORTER / FIELD SERVICE.
- Length × beam × height
- 38.5 × 24 × 15 m
- Exported
- Oct 6, 2026
- Full complement
- Not yet established
Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

Edition a43a82ad / permanent revision link. Ship’s main page →
Edition & provenance
Recipe vf.porter.field-service.1
Definition B0D3B2F81EA6DE209B244025E971083E163BEA24
Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.
Gameplay acceptance: not yet established by this export.
Download this dossier’s data

Purpose and tradeoffs
- RoleDesign notes
- Manufactured service workboatRegistrar source review for this recipe; context, not a live-instance measurement.
- SummaryNot yet established
- Not yet establishedRegistrar source review for this recipe; context, not a live-instance measurement.
- TradeoffsNot yet established
- Not yet establishedRegistrar design interpretation of the documented architecture; not a new capability.
Hull and dimensions
- Assembled dimensionsMeasured export
- 38.5 · 24 · 15 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
- Bounds maxMeasured export
- 17 · 12 · 11.5 mWhole assembled surface bounds in ship coordinates.
- Bounds minMeasured export
- -21.5 · -12 · -3.5 mWhole assembled surface bounds in ship coordinates.
- Root dimensionsMeasured export
- 38.5 · 24 · 11 mRoot-part bounds only; not the whole assembled ship.
Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8
Discuss hull and dimensions →Mass and load
- Crew and passengersNot yet established
- Not yet establishedNot established for this exported configuration.
- Embarked craftNot yet established
- Not yet establishedNot established for this exported configuration.
- Initial fuel and magazinesMeasured export
- 91,200 kgInitial fuel and magazine stock only; not all mission payload.
- LoadedNot yet established
- Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
- MaterialMeasured export
- 8,341,662.76 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Crew and passengers
- DepartmentsNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Full complementNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Minimum watchNot yet established
- Not yet establishedNot established for this exported configuration.
- Passenger placesNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- People currently aboardNot yet established
- Not yet establishedThis is an intact definition, not a populated live ship.
Propulsion and jump
- Cruise targetMeasured export
- 100 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
- EnduranceNot yet established
- Not yet establishedNot established for this exported configuration.
- Jump capabilityNot yet established
- Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
- Loaded accelerationNot yet established
- Not yet establishedNot established for this exported configuration.
Attitude jets: #9, #10, #11, #12, #13, #14, #15, #16, #17, #18
Discuss propulsion and jump →Power
- Authored ratingMeasured export
- 60,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
- Simultaneous available powerNot yet established
- Not yet establishedNot established for this exported configuration.
Distribution: 0, 2, 18, 19, 26
Reactors: #2
Discuss power →Weapons and ammunition
- Damage basisDesign notes
- WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
- Mount arcsNot yet established
- Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.
Guns: None recorded in this field.
Discuss weapons and ammunition →Armor and shields
- Armor materialsNot yet established
- Not yet establishedNot established for this exported configuration.
- Shield operating limitsNot yet established
- Not yet establishedNot established for this exported configuration.
Shield machines: #22, #23, #24, #25
Discuss armor and shields →Sensors and communications
- Rated rangeMeasured export
- 2,200 mAuthored sensor rating; not a guaranteed detection range.
- Suite and coverageNot yet established
- Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Bridge and command
- ExposureNot yet established
- Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.
Control machines: #4
Discuss bridge and command →Boarding and damage
- Damaged state artNot yet established
- Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
- OverlayDesign notes
- Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.
Tactical sections: Index: 0; Name: PORT; Purpose: Engineering, Index: 1; Name: CENTER; Purpose: Command, Index: 2; Name: STARBOARD; Purpose: Engineering
Discuss boarding and damage →Docking and bays
- Collar and service interfacesNot yet established
- Not yet establishedNot established for this exported configuration.
- CompatibilityNot yet established
- Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.
Berths: None recorded in this field.
Discuss docking and bays →Service and support
- Service contractNot yet established
- Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Supported changes
- Fixed architectureDesign notes
- Authored hull, load paths and role hardware. No generic interchangeable mount interface is established by this entry.Registrar source review for this recipe; context, not a live-instance measurement.
- ProposalsProposal
- Alternative weapons or bay payloads need a reviewed physical compatibility and service contract.Design proposals only; not implemented or certified compatible.
- SupportedDesign notes
- Repair/replacement follows the exact installed definition. Separate research recipes are new manufactured fits, unless an explicit live upgrade says otherwise.Registrar source review for this recipe; context, not a live-instance measurement.
Inspect the machinery 27 recorded components
Actual component positions in this edition. Select a number to inspect its recorded hardware.
1. Utility Ember cooling manifold feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -5.25 / -1.25 / 3.75 m
- Power sources
- None referenced
- Dependencies
- None referenced
2. Utility Ember reactor
- Power demand
- 12 W
- Generation
- 60,000 W
- Position (X / Y / Z)
- -2.25 / -2.75 / 3.75 m
- Power sources
- None referenced
- Dependencies
- None referenced
3. Utility power trunk feed
- Power demand
- 500 W
- Position (X / Y / Z)
- 0.25 / 0.25 / 0.75 m
- Power sources
- #2
- Dependencies
- None referenced
4. Wheelhouse controls control
- Power demand
- 1,000 W
- Position (X / Y / Z)
- 8.75 / 0.25 / 2.75 m
- Power sources
- #2
- Dependencies
- #3
5. Port propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -7.75 / -8.75 / 0.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
6. Starboard propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -7.75 / 9.25 / 0.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
7. Port tow drive drive
- Power demand
- 12,000 W
- Thrust
- 40,000,000 N
- Exhaust speed
- 300,000 m/s
- Position (X / Y / Z)
- -15.25 / -8.75 / 0.25 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
8. Starboard tow drive drive
- Power demand
- 12,000 W
- Thrust
- 40,000,000 N
- Exhaust speed
- 300,000 m/s
- Position (X / Y / Z)
- -15.25 / 9.25 / 0.25 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
9. Workboat jet 1 jet
- Power demand
- 1,500 W
- Thrust
- 18,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 13.25 / -4.25 / 0.75 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
10. Workboat jet 2 jet
- Power demand
- 1,500 W
- Thrust
- 18,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 13.25 / 4.75 / 0.75 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
11. Workboat jet 3 jet
- Power demand
- 1,500 W
- Thrust
- 18,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -13.25 / -10.25 / 0.25 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
12. Workboat jet 4 jet
- Power demand
- 1,500 W
- Thrust
- 18,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -13.25 / 10.75 / 0.25 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
13. Workboat jet 5 jet
- Power demand
- 1,500 W
- Thrust
- 40,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 14.75 / -3.25 / 0.25 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
14. Workboat jet 6 jet
- Power demand
- 1,500 W
- Thrust
- 40,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 14.75 / 3.75 / 0.25 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
15. Workboat jet 7 jet
- Power demand
- 1,500 W
- Thrust
- 4,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -7.25 / -9.75 / 2.75 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
16. Workboat jet 8 jet
- Power demand
- 1,500 W
- Thrust
- 4,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -7.25 / 10.25 / 2.75 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
17. Workboat jet 9 jet
- Power demand
- 1,500 W
- Thrust
- 4,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -7.25 / -9.75 / -2.25 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
18. Workboat jet 10 jet
- Power demand
- 1,500 W
- Thrust
- 4,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -7.25 / 10.25 / -2.25 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
19. Tow winch feed
- Power demand
- 2,000 W
- Position (X / Y / Z)
- -10.75 / 0.25 / 3.25 m
- Power sources
- #2
- Dependencies
- #3, #4
20. Jump-drive service tools feed
- Power demand
- 4,000 W
- Position (X / Y / Z)
- -2.75 / 3.25 / 2.75 m
- Power sources
- #2
- Dependencies
- #3, #4
21. Repair spares / kg magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- 2.25 / -3.25 / 2.75 m
- Power sources
- None referenced
- Dependencies
- None referenced
22. Utility shield emitter 1 shield
- Power demand
- 1,500 W
- Position (X / Y / Z)
- 0.25 / -8.25 / 5.25 m
- Power sources
- #2
- Dependencies
- #3, #4
23. Utility shield emitter 2 shield
- Power demand
- 1,500 W
- Position (X / Y / Z)
- 0.25 / 8.75 / 5.25 m
- Power sources
- #2
- Dependencies
- #3, #4
24. Utility shield emitter 3 shield
- Power demand
- 1,500 W
- Position (X / Y / Z)
- 6.25 / -4.25 / 9.25 m
- Power sources
- #2
- Dependencies
- #3, #4
25. Utility shield emitter 4 shield
- Power demand
- 1,500 W
- Position (X / Y / Z)
- 6.25 / 4.75 / 9.25 m
- Power sources
- #2
- Dependencies
- #3, #4
26. Field replacement stock / kg magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- -2.75 / 3.25 / 7.75 m
- Power sources
- None referenced
- Dependencies
- None referenced
27. Field replacement tools feed
- Power demand
- 12,000 W
- Position (X / Y / Z)
- -2.75 / 3.25 / 10.25 m
- Power sources
- #2
- Dependencies
- #20
Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.
Open native vector schematic ↗PORTER / FIELD SERVICE / open discussion
Make your case.
A question, a suggestion, or an appreciation of questionable ship design. No account required.
Loading discussions…
Decisions / changes / credit
The design record.
Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.
Loading the record…
