Ships / Ship Design / QUIVER / ARMED

Warships / Operational broadside missile ship

QUIVER / ARMED.

Operational QUIVER missile derivative with four separately supported shoulder banks, two outward tubes per bank. Real ready rounds, finite magazines, feed and launch-clearance checks govern firing.

Length × beam × height
123 × 40 × 18 m
Exported
Oct 6, 2026
Full complement
Not yet established

Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

QUIVER / ARMED — three-quarter view from above
Exact ship geometry / three-quarter view from above

Edition c9262053. Ship’s main page →

Edition & provenance

Recipe vf.range.quiver.broadside.1

Definition 7EB37D6267E140E752C878AA3AD9A9DBF612E085

Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.

Gameplay acceptance: not yet established by this export.

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QUIVER / ARMED material-derived boarding sections
Boarding sections / tactical material regions, not rooms or deck plans
QUIVER / ARMED side view
Side view / intact exported geometry
Purpose and tradeoffs
RoleDesign notes
Operational broadside missile shipRegistrar source review for this recipe; context, not a live-instance measurement.
SummaryDesign notes
Operational QUIVER missile derivative with four separately supported shoulder banks, two outward tubes per bank. Real ready rounds, finite magazines, feed and launch-clearance checks govern firing.Registrar source review for this recipe; context, not a live-instance measurement.
TradeoffsNot yet established
Not yet establishedRegistrar design interpretation of the documented architecture; not a new capability.
Discuss purpose and tradeoffs →
Hull and dimensions
Assembled dimensionsMeasured export
123 · 40 · 18 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
Bounds maxMeasured export
53 · 20 · 11 mWhole assembled surface bounds in ship coordinates.
Bounds minMeasured export
-70 · -20 · -7 mWhole assembled surface bounds in ship coordinates.
Root dimensionsMeasured export
123 · 32 · 14 mRoot-part bounds only; not the whole assembled ship.

Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25

Discuss hull and dimensions →
Mass and load
Crew and passengersNot yet established
Not yet establishedNot established for this exported configuration.
Embarked craftNot yet established
Not yet establishedNot established for this exported configuration.
Initial fuel and magazinesMeasured export
33,280 kgInitial fuel and magazine stock only; not all mission payload.
LoadedNot yet established
Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
MaterialMeasured export
44,146,018.13 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Discuss mass and load →
Crew and passengers
DepartmentsNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
Full complementNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
Minimum watchNot yet established
Not yet establishedNot established for this exported configuration.
Passenger placesNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
People currently aboardNot yet established
Not yet establishedThis is an intact definition, not a populated live ship.
Discuss crew and passengers →
Propulsion and jump
Cruise targetMeasured export
64 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
EnduranceNot yet established
Not yet establishedNot established for this exported configuration.
Jump capabilityNot yet established
Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
Loaded accelerationNot yet established
Not yet establishedNot established for this exported configuration.

Attitude jets: #14, #15, #16, #17, #18, #19, #20, #21, #22, #23

Drives: #8, #9

Fuel stores: #4, #6

Discuss propulsion and jump →
Power
Authored ratingMeasured export
125,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
Simultaneous available powerNot yet established
Not yet establishedNot established for this exported configuration.

Distribution: 2, 25

Reactors: #1

Discuss power →
Weapons and ammunition
Damage basisDesign notes
WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
Mount arcsNot yet established
Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.

Guns: #24, #25, #28, #30, #32, #34, #36, #38, #40, #42

Magazines: #5, #7, #27, #29, #31, #33, #35, #37, #39, #41

Discuss weapons and ammunition →
Armor and shields
Armor materialsNot yet established
Not yet establishedNot established for this exported configuration.
Shield operating limitsNot yet established
Not yet establishedNot established for this exported configuration.

Shield machines: #10, #11, #12, #13

Discuss armor and shields →
Sensors and communications
Rated rangeMeasured export
2,200 mAuthored sensor rating; not a guaranteed detection range.
Suite and coverageNot yet established
Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Discuss sensors and communications →
Bridge and command
ExposureNot yet established
Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.

Control machines: #2

Discuss bridge and command →
Boarding and damage
Damaged state artNot yet established
Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
OverlayDesign notes
Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.

Tactical sections: Index: 0; Name: FORE PORT; Purpose: Weapons, Index: 1; Name: FORE CENTER; Purpose: Command, Index: 2; Name: FORE STARBOARD; Purpose: Weapons, Index: 3; Name: AFT PORT; Purpose: Engineering, Index: 4; Name: AFT CENTER; Purpose: Hull / support, Index: 5; Name: AFT STARBOARD; Purpose: Engineering

Discuss boarding and damage →
Docking and bays
Collar and service interfacesNot yet established
Not yet establishedNot established for this exported configuration.
CompatibilityNot yet established
Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.

Berths: None recorded in this field.

Discuss docking and bays →
Service and support
Service contractNot yet established
Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Discuss service and support →
Supported changes
Fixed architectureDesign notes
Four armor banks and eight outward launch tunnels; retained propulsion and reactor architecture.Registrar source review for this recipe; context, not a live-instance measurement.
ProposalsProposal
Sensor probes, decoys, supply capsules and mine canisters need a dedicated compatibility/service implementation before they become register-approved loads.Design proposals only; not implemented or certified compatible.
SupportedDesign notes
Authored guided missile rounds. Explicit NOVA-equipped state can reserve one suitable tube and strategic stock; it is a separate load state, not a universal payload selector.Registrar source review for this recipe; context, not a live-instance measurement.
Discuss supported changes →
Inspect the machinery 42 recorded components

Actual component positions in this edition. Select a number to inspect its recorded hardware.

1. Central Heavy Ember reactor
Power demand
25 W
Generation
125,000 W
Position (X / Y / Z)
-6.75 / 0.25 / 1.25 m
Power sources
None referenced
Dependencies
None referenced
2. Low command and ordinary sensors control
Power demand
1,800 W
Position (X / Y / Z)
5.25 / 0.75 / 5.25 m
Power sources
#1
Dependencies
None referenced
3. Protected distribution trunk feed
Power demand
0 W
Position (X / Y / Z)
0.25 / 0.25 / -2.75 m
Power sources
#1
Dependencies
None referenced
4. Port finite propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-30.25 / -2.75 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
5. Port light-gun rounds magazine
Power demand
0 W
Position (X / Y / Z)
-17.75 / -11.75 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
6. Starboard finite propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-30.25 / 3.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
7. Starboard light-gun rounds magazine
Power demand
0 W
Position (X / Y / Z)
-17.75 / 12.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
8. Port main drive drive
Power demand
22,020 W
Thrust
24,000,000 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-58.75 / -9.75 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #4
9. Starboard main drive drive
Power demand
22,020 W
Thrust
24,000,000 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-58.75 / 10.25 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #6
10. Fore-port projector shield
Power demand
6,025 W
Position (X / Y / Z)
29.25 / -2.75 / 7.75 m
Power sources
#1
Dependencies
#2, #3
11. Fore-starboard projector shield
Power demand
6,025 W
Position (X / Y / Z)
29.25 / 3.25 / 7.75 m
Power sources
#1
Dependencies
#2, #3
12. Aft-starboard projector shield
Power demand
6,025 W
Position (X / Y / Z)
-50.75 / 10.25 / 7.75 m
Power sources
#1
Dependencies
#2, #3
13. Aft-port projector shield
Power demand
6,025 W
Position (X / Y / Z)
-50.75 / -9.75 / 7.75 m
Power sources
#1
Dependencies
#2, #3
14. Quiver attitude jet 1 jet
Power demand
4,000 W
Thrust
12,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-48.75 / -13.25 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #4
15. Quiver attitude jet 2 jet
Power demand
4,000 W
Thrust
12,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-48.75 / 13.75 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #6
16. Quiver attitude jet 3 jet
Power demand
4,000 W
Thrust
12,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
20.25 / -4.25 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #4
17. Quiver attitude jet 4 jet
Power demand
4,000 W
Thrust
12,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
20.25 / 4.75 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #6
18. Quiver attitude jet 5 jet
Power demand
4,000 W
Thrust
12,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
50.25 / -1.75 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #4
19. Quiver attitude jet 6 jet
Power demand
4,000 W
Thrust
12,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
50.25 / 2.25 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #6
20. Quiver attitude jet 7 jet
Power demand
4,000 W
Thrust
3,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-24.75 / -3.75 / 0.75 m
Power sources
#1
Dependencies
#2, #3, #4
21. Quiver attitude jet 8 jet
Power demand
4,000 W
Thrust
3,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-24.75 / 4.25 / 0.75 m
Power sources
#1
Dependencies
#2, #3, #6
22. Quiver attitude jet 9 jet
Power demand
4,000 W
Thrust
3,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
22.25 / -3.25 / -3.75 m
Power sources
#1
Dependencies
#2, #3, #4
23. Quiver attitude jet 10 jet
Power demand
4,000 W
Thrust
3,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
22.25 / 3.75 / -3.75 m
Power sources
#1
Dependencies
#2, #3, #6
24. Port light defensive gun kinetic
Power demand
3,000 W
Authored range
450 m
Reload
1.4 s
Contact-work budget
1,300 game work
Initial round speed
420 m/s
Position (X / Y / Z)
-15.75 / -11.75 / 6.25 m
Power sources
#1
Dependencies
#2, #3, #5
25. Starboard light defensive gun kinetic
Power demand
3,000 W
Authored range
450 m
Reload
1.4 s
Contact-work budget
1,300 game work
Initial round speed
420 m/s
Position (X / Y / Z)
-15.75 / 12.25 / 6.25 m
Power sources
#1
Dependencies
#2, #3, #7
26. Central Heavy Ember cooling manifold feed
Power demand
0 W
Position (X / Y / Z)
-11.75 / 2.75 / 1.25 m
Power sources
None referenced
Dependencies
None referenced
27. Port aft launcher bank / cell 1 magazine magazine
Power demand
0 W
Position (X / Y / Z)
4.25 / -7.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
28. Port aft launcher bank / cell 1 guided_missile
Power demand
500 W
Authored range
1,800 m
Reload
8 s
Contact-work budget
25,000 game work
Initial round speed
55 m/s
Position (X / Y / Z)
4.25 / -11.75 / -0.75 m
Power sources
#1
Dependencies
#2, #3, #27
29. Port aft launcher bank / cell 2 magazine magazine
Power demand
0 W
Position (X / Y / Z)
14.25 / -7.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
30. Port aft launcher bank / cell 2 guided_missile
Power demand
500 W
Authored range
1,800 m
Reload
8 s
Contact-work budget
25,000 game work
Initial round speed
55 m/s
Position (X / Y / Z)
14.25 / -11.75 / -0.75 m
Power sources
#1
Dependencies
#2, #3, #29
31. Port fore launcher bank / cell 1 magazine magazine
Power demand
0 W
Position (X / Y / Z)
28.25 / -7.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
32. Port fore launcher bank / cell 1 guided_missile
Power demand
500 W
Authored range
1,800 m
Reload
8 s
Contact-work budget
25,000 game work
Initial round speed
55 m/s
Position (X / Y / Z)
28.25 / -11.75 / -0.75 m
Power sources
#1
Dependencies
#2, #3, #31
33. Port fore launcher bank / cell 2 magazine magazine
Power demand
0 W
Position (X / Y / Z)
38.25 / -7.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
34. Port fore launcher bank / cell 2 guided_missile
Power demand
500 W
Authored range
1,800 m
Reload
8 s
Contact-work budget
25,000 game work
Initial round speed
55 m/s
Position (X / Y / Z)
38.25 / -11.75 / -0.75 m
Power sources
#1
Dependencies
#2, #3, #33
35. Starboard aft launcher bank / cell 1 magazine magazine
Power demand
0 W
Position (X / Y / Z)
4.25 / 7.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
36. Starboard aft launcher bank / cell 1 guided_missile
Power demand
500 W
Authored range
1,800 m
Reload
8 s
Contact-work budget
25,000 game work
Initial round speed
55 m/s
Position (X / Y / Z)
4.25 / 12.25 / -0.75 m
Power sources
#1
Dependencies
#2, #3, #35
37. Starboard aft launcher bank / cell 2 magazine magazine
Power demand
0 W
Position (X / Y / Z)
14.25 / 7.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
38. Starboard aft launcher bank / cell 2 guided_missile
Power demand
500 W
Authored range
1,800 m
Reload
8 s
Contact-work budget
25,000 game work
Initial round speed
55 m/s
Position (X / Y / Z)
14.25 / 12.25 / -0.75 m
Power sources
#1
Dependencies
#2, #3, #37
39. Starboard fore launcher bank / cell 1 magazine magazine
Power demand
0 W
Position (X / Y / Z)
28.25 / 7.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
40. Starboard fore launcher bank / cell 1 guided_missile
Power demand
500 W
Authored range
1,800 m
Reload
8 s
Contact-work budget
25,000 game work
Initial round speed
55 m/s
Position (X / Y / Z)
28.25 / 12.25 / -0.75 m
Power sources
#1
Dependencies
#2, #3, #39
41. Starboard fore launcher bank / cell 2 magazine magazine
Power demand
0 W
Position (X / Y / Z)
38.25 / 7.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
42. Starboard fore launcher bank / cell 2 guided_missile
Power demand
500 W
Authored range
1,800 m
Reload
8 s
Contact-work budget
25,000 game work
Initial round speed
55 m/s
Position (X / Y / Z)
38.25 / 12.25 / -0.75 m
Power sources
#1
Dependencies
#2, #3, #41

Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.

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QUIVER / ARMED / open discussion

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Attached to this Oct 6, 2026 edition, even if the design changes.

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Decisions / changes / credit

The design record.

Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.

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