Warships / Raider corvette
SHRIKE.
Compact crescent hull with broad drive shoulders, one medium gun, rear-quarter light defence and four shield emitters.
- Length × beam × height
- 76 × 37 × 15.5 m
- Exported
- Oct 6, 2026
- Full complement
- Not yet established
Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

Edition 22e19079 / permanent revision link. Ship’s main page →
Edition & provenance
Recipe vf.foundry.ship-11.shrike.5
Definition CC8051C399D89D8556710C07B9D3441A425B19FA
Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.
Gameplay acceptance: not yet established by this export.
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Purpose and tradeoffs
- RoleDesign notes
- Raider corvetteRegistrar source review for this recipe; context, not a live-instance measurement.
- SummaryDesign notes
- Compact crescent hull with broad drive shoulders, one medium gun, rear-quarter light defence and four shield emitters.Registrar source review for this recipe; context, not a live-instance measurement.
- TradeoffsNot yet established
- Not yet establishedRegistrar design interpretation of the documented architecture; not a new capability.
Hull and dimensions
- Assembled dimensionsMeasured export
- 76 · 37 · 15.5 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
- Bounds maxMeasured export
- 36 · 18.5 · 10.5 mWhole assembled surface bounds in ship coordinates.
- Bounds minMeasured export
- -40 · -18.5 · -5 mWhole assembled surface bounds in ship coordinates.
- Root dimensionsMeasured export
- 76 · 37 · 13 mRoot-part bounds only; not the whole assembled ship.
Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Discuss hull and dimensions →Mass and load
- Crew and passengersNot yet established
- Not yet establishedNot established for this exported configuration.
- Embarked craftNot yet established
- Not yet establishedNot established for this exported configuration.
- Initial fuel and magazinesMeasured export
- 29,960 kgInitial fuel and magazine stock only; not all mission payload.
- LoadedNot yet established
- Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
- MaterialMeasured export
- 14,393,296.61 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Crew and passengers
- DepartmentsNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Full complementNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Minimum watchNot yet established
- Not yet establishedNot established for this exported configuration.
- Passenger placesNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- People currently aboardNot yet established
- Not yet establishedThis is an intact definition, not a populated live ship.
Propulsion and jump
- Cruise targetMeasured export
- 108 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
- EnduranceNot yet established
- Not yet establishedNot established for this exported configuration.
- Jump capabilityNot yet established
- Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
- Loaded accelerationNot yet established
- Not yet establishedNot established for this exported configuration.
Attitude jets: #14, #15, #16, #17, #18, #19, #20, #21, #22, #23
Discuss propulsion and jump →Power
- Authored ratingMeasured export
- 100,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
- Simultaneous available powerNot yet established
- Not yet establishedNot established for this exported configuration.
Distribution: 2, 25
Reactors: #1
Discuss power →Weapons and ammunition
- Damage basisDesign notes
- WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
- Mount arcsNot yet established
- Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.
Armor and shields
- Armor materialsNot yet established
- Not yet establishedNot established for this exported configuration.
- Shield operating limitsNot yet established
- Not yet establishedNot established for this exported configuration.
Shield machines: #10, #11, #12, #13
Discuss armor and shields →Sensors and communications
- Rated rangeMeasured export
- 2,100 mAuthored sensor rating; not a guaranteed detection range.
- Suite and coverageNot yet established
- Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Bridge and command
- ExposureNot yet established
- Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.
Control machines: #2
Discuss bridge and command →Boarding and damage
- Damaged state artNot yet established
- Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
- OverlayDesign notes
- Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.
Tactical sections: Index: 0; Name: PORT; Purpose: Engineering, Index: 1; Name: CENTER; Purpose: Weapons, Index: 2; Name: STARBOARD; Purpose: Engineering
Discuss boarding and damage →Docking and bays
- Collar and service interfacesNot yet established
- Not yet establishedNot established for this exported configuration.
- CompatibilityNot yet established
- Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.
Berths: None recorded in this field.
Discuss docking and bays →Service and support
- Service contractNot yet established
- Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Supported changes
- Fixed architectureDesign notes
- Authored hull, load paths and role hardware. No generic interchangeable mount interface is established by this entry.Registrar source review for this recipe; context, not a live-instance measurement.
- ProposalsProposal
- Alternative weapons or bay payloads need a reviewed physical compatibility and service contract.Design proposals only; not implemented or certified compatible.
- SupportedDesign notes
- Repair/replacement follows the exact installed definition. Separate research recipes are new manufactured fits, unless an explicit live upgrade says otherwise.Registrar source review for this recipe; context, not a live-instance measurement.
Inspect the machinery 26 recorded components
Actual component positions in this edition. Select a number to inspect its recorded hardware.
1. Shrike shoulder Ember reactor
- Power demand
- 20 W
- Generation
- 100,000 W
- Position (X / Y / Z)
- 4.25 / 10.25 / 1.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
2. Shrike control and ordinary sensors control
- Power demand
- 900 W
- Position (X / Y / Z)
- 23.25 / 0.25 / 3.25 m
- Power sources
- #1
- Dependencies
- #1
3. Shrike protected power distribution feed
- Power demand
- 0 W
- Position (X / Y / Z)
- 2.25 / 0.25 / -0.75 m
- Power sources
- #1
- Dependencies
- #1
4. Port finite propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -9.75 / -4.25 / 1.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
5. Starboard finite propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -9.75 / 4.75 / 1.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
6. Medium ammunition reserve magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- 8.25 / -4.25 / 0.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
7. Rear defence ammunition magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- -13.75 / 1.75 / 0.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
8. Port main drive drive
- Power demand
- 20,500 W
- Thrust
- 22,000,000 N
- Exhaust speed
- 450,000 m/s
- Position (X / Y / Z)
- -30.75 / -11.75 / 1.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
9. Starboard main drive drive
- Power demand
- 20,500 W
- Thrust
- 22,000,000 N
- Exhaust speed
- 450,000 m/s
- Position (X / Y / Z)
- -30.75 / 12.25 / 1.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
10. Fore-port projector shield
- Power demand
- 2,300 W
- Position (X / Y / Z)
- 25.25 / -5.25 / 5.75 m
- Power sources
- #1
- Dependencies
- #2, #3
11. Fore-starboard projector shield
- Power demand
- 2,300 W
- Position (X / Y / Z)
- 25.25 / 5.75 / 5.75 m
- Power sources
- #1
- Dependencies
- #2, #3
12. Aft-starboard projector shield
- Power demand
- 2,300 W
- Position (X / Y / Z)
- -23.75 / 12.25 / 7.25 m
- Power sources
- #1
- Dependencies
- #2, #3
13. Aft-port projector shield
- Power demand
- 2,300 W
- Position (X / Y / Z)
- -23.75 / -11.75 / 7.25 m
- Power sources
- #1
- Dependencies
- #2, #3
14. Shrike attitude jet 1 jet
- Power demand
- 3,000 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -24.75 / -17.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
15. Shrike attitude jet 2 jet
- Power demand
- 3,000 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -24.75 / 17.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
16. Shrike attitude jet 3 jet
- Power demand
- 3,000 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 28.25 / -6.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
17. Shrike attitude jet 4 jet
- Power demand
- 3,000 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 28.25 / 6.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
18. Shrike attitude jet 5 jet
- Power demand
- 3,000 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 33.25 / -3.75 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
19. Shrike attitude jet 6 jet
- Power demand
- 3,000 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 33.25 / 4.25 / 0.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
20. Shrike attitude jet 7 jet
- Power demand
- 1,000 W
- Thrust
- 2,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -4.75 / -14.75 / 2.75 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
21. Shrike attitude jet 8 jet
- Power demand
- 1,000 W
- Thrust
- 2,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -4.75 / 15.25 / 2.75 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
22. Shrike attitude jet 9 jet
- Power demand
- 1,000 W
- Thrust
- 2,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -11.75 / -14.75 / 2.75 m
- Power sources
- #1
- Dependencies
- #2, #3, #4
23. Shrike attitude jet 10 jet
- Power demand
- 1,000 W
- Thrust
- 2,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -11.75 / 15.25 / 2.75 m
- Power sources
- #1
- Dependencies
- #2, #3, #5
24. Medium kinetic gun kinetic
- Power demand
- 7,000 W
- Authored range
- 1,200 m
- Reload
- 2.8 s
- Contact-work budget
- 8,000 game work
- Initial round speed
- 330 m/s
- Position (X / Y / Z)
- 4.25 / 0.25 / 8.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #6
25. Rear-quarter defensive gun kinetic
- Power demand
- 3,000 W
- Authored range
- 450 m
- Reload
- 1.4 s
- Contact-work budget
- 1,300 game work
- Initial round speed
- 420 m/s
- Position (X / Y / Z)
- -13.75 / 0.25 / 6.25 m
- Power sources
- #1
- Dependencies
- #2, #3, #7
26. Shrike shoulder Ember cooling manifold feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -0.75 / 12.75 / 1.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.
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The design record.
Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.
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