Ships / Ship Design / SHRIKE

Warships / Raider corvette

SHRIKE.

Compact crescent hull with broad drive shoulders, one medium gun, rear-quarter light defence and four shield emitters.

Length × beam × height
76 × 37 × 15.5 m
Exported
Oct 6, 2026
Full complement
Not yet established

Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

SHRIKE — three-quarter view from above
Exact ship geometry / three-quarter view from above

Edition 22e19079 / permanent revision link. Ship’s main page →

Edition & provenance

Recipe vf.foundry.ship-11.shrike.5

Definition CC8051C399D89D8556710C07B9D3441A425B19FA

Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.

Gameplay acceptance: not yet established by this export.

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SHRIKE material-derived boarding sections
Boarding sections / tactical material regions, not rooms or deck plans
SHRIKE side view
Side view / intact exported geometry
Purpose and tradeoffs
RoleDesign notes
Raider corvetteRegistrar source review for this recipe; context, not a live-instance measurement.
SummaryDesign notes
Compact crescent hull with broad drive shoulders, one medium gun, rear-quarter light defence and four shield emitters.Registrar source review for this recipe; context, not a live-instance measurement.
TradeoffsNot yet established
Not yet establishedRegistrar design interpretation of the documented architecture; not a new capability.
Discuss purpose and tradeoffs →
Hull and dimensions
Assembled dimensionsMeasured export
76 · 37 · 15.5 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
Bounds maxMeasured export
36 · 18.5 · 10.5 mWhole assembled surface bounds in ship coordinates.
Bounds minMeasured export
-40 · -18.5 · -5 mWhole assembled surface bounds in ship coordinates.
Root dimensionsMeasured export
76 · 37 · 13 mRoot-part bounds only; not the whole assembled ship.

Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13

Discuss hull and dimensions →
Mass and load
Crew and passengersNot yet established
Not yet establishedNot established for this exported configuration.
Embarked craftNot yet established
Not yet establishedNot established for this exported configuration.
Initial fuel and magazinesMeasured export
29,960 kgInitial fuel and magazine stock only; not all mission payload.
LoadedNot yet established
Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
MaterialMeasured export
14,393,296.61 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Discuss mass and load →
Crew and passengers
DepartmentsNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
Full complementNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
Minimum watchNot yet established
Not yet establishedNot established for this exported configuration.
Passenger placesNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
People currently aboardNot yet established
Not yet establishedThis is an intact definition, not a populated live ship.
Discuss crew and passengers →
Propulsion and jump
Cruise targetMeasured export
108 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
EnduranceNot yet established
Not yet establishedNot established for this exported configuration.
Jump capabilityNot yet established
Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
Loaded accelerationNot yet established
Not yet establishedNot established for this exported configuration.

Attitude jets: #14, #15, #16, #17, #18, #19, #20, #21, #22, #23

Drives: #8, #9

Fuel stores: #4, #5

Discuss propulsion and jump →
Power
Authored ratingMeasured export
100,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
Simultaneous available powerNot yet established
Not yet establishedNot established for this exported configuration.

Distribution: 2, 25

Reactors: #1

Discuss power →
Weapons and ammunition
Damage basisDesign notes
WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
Mount arcsNot yet established
Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.

Guns: #24, #25

Magazines: #6, #7

Discuss weapons and ammunition →
Armor and shields
Armor materialsNot yet established
Not yet establishedNot established for this exported configuration.
Shield operating limitsNot yet established
Not yet establishedNot established for this exported configuration.

Shield machines: #10, #11, #12, #13

Discuss armor and shields →
Sensors and communications
Rated rangeMeasured export
2,100 mAuthored sensor rating; not a guaranteed detection range.
Suite and coverageNot yet established
Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Discuss sensors and communications →
Bridge and command
ExposureNot yet established
Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.

Control machines: #2

Discuss bridge and command →
Boarding and damage
Damaged state artNot yet established
Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
OverlayDesign notes
Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.

Tactical sections: Index: 0; Name: PORT; Purpose: Engineering, Index: 1; Name: CENTER; Purpose: Weapons, Index: 2; Name: STARBOARD; Purpose: Engineering

Discuss boarding and damage →
Docking and bays
Collar and service interfacesNot yet established
Not yet establishedNot established for this exported configuration.
CompatibilityNot yet established
Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.

Berths: None recorded in this field.

Discuss docking and bays →
Service and support
Service contractNot yet established
Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Discuss service and support →
Supported changes
Fixed architectureDesign notes
Authored hull, load paths and role hardware. No generic interchangeable mount interface is established by this entry.Registrar source review for this recipe; context, not a live-instance measurement.
ProposalsProposal
Alternative weapons or bay payloads need a reviewed physical compatibility and service contract.Design proposals only; not implemented or certified compatible.
SupportedDesign notes
Repair/replacement follows the exact installed definition. Separate research recipes are new manufactured fits, unless an explicit live upgrade says otherwise.Registrar source review for this recipe; context, not a live-instance measurement.
Discuss supported changes →
Inspect the machinery 26 recorded components

Actual component positions in this edition. Select a number to inspect its recorded hardware.

1. Shrike shoulder Ember reactor
Power demand
20 W
Generation
100,000 W
Position (X / Y / Z)
4.25 / 10.25 / 1.25 m
Power sources
None referenced
Dependencies
None referenced
2. Shrike control and ordinary sensors control
Power demand
900 W
Position (X / Y / Z)
23.25 / 0.25 / 3.25 m
Power sources
#1
Dependencies
#1
3. Shrike protected power distribution feed
Power demand
0 W
Position (X / Y / Z)
2.25 / 0.25 / -0.75 m
Power sources
#1
Dependencies
#1
4. Port finite propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-9.75 / -4.25 / 1.25 m
Power sources
None referenced
Dependencies
None referenced
5. Starboard finite propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-9.75 / 4.75 / 1.25 m
Power sources
None referenced
Dependencies
None referenced
6. Medium ammunition reserve magazine
Power demand
0 W
Position (X / Y / Z)
8.25 / -4.25 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
7. Rear defence ammunition magazine
Power demand
0 W
Position (X / Y / Z)
-13.75 / 1.75 / 0.25 m
Power sources
None referenced
Dependencies
None referenced
8. Port main drive drive
Power demand
20,500 W
Thrust
22,000,000 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-30.75 / -11.75 / 1.25 m
Power sources
#1
Dependencies
#2, #3, #4
9. Starboard main drive drive
Power demand
20,500 W
Thrust
22,000,000 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-30.75 / 12.25 / 1.25 m
Power sources
#1
Dependencies
#2, #3, #5
10. Fore-port projector shield
Power demand
2,300 W
Position (X / Y / Z)
25.25 / -5.25 / 5.75 m
Power sources
#1
Dependencies
#2, #3
11. Fore-starboard projector shield
Power demand
2,300 W
Position (X / Y / Z)
25.25 / 5.75 / 5.75 m
Power sources
#1
Dependencies
#2, #3
12. Aft-starboard projector shield
Power demand
2,300 W
Position (X / Y / Z)
-23.75 / 12.25 / 7.25 m
Power sources
#1
Dependencies
#2, #3
13. Aft-port projector shield
Power demand
2,300 W
Position (X / Y / Z)
-23.75 / -11.75 / 7.25 m
Power sources
#1
Dependencies
#2, #3
14. Shrike attitude jet 1 jet
Power demand
3,000 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-24.75 / -17.25 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #4
15. Shrike attitude jet 2 jet
Power demand
3,000 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-24.75 / 17.75 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #5
16. Shrike attitude jet 3 jet
Power demand
3,000 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
28.25 / -6.25 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #4
17. Shrike attitude jet 4 jet
Power demand
3,000 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
28.25 / 6.75 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #5
18. Shrike attitude jet 5 jet
Power demand
3,000 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
33.25 / -3.75 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #4
19. Shrike attitude jet 6 jet
Power demand
3,000 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
33.25 / 4.25 / 0.25 m
Power sources
#1
Dependencies
#2, #3, #5
20. Shrike attitude jet 7 jet
Power demand
1,000 W
Thrust
2,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-4.75 / -14.75 / 2.75 m
Power sources
#1
Dependencies
#2, #3, #4
21. Shrike attitude jet 8 jet
Power demand
1,000 W
Thrust
2,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-4.75 / 15.25 / 2.75 m
Power sources
#1
Dependencies
#2, #3, #5
22. Shrike attitude jet 9 jet
Power demand
1,000 W
Thrust
2,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-11.75 / -14.75 / 2.75 m
Power sources
#1
Dependencies
#2, #3, #4
23. Shrike attitude jet 10 jet
Power demand
1,000 W
Thrust
2,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-11.75 / 15.25 / 2.75 m
Power sources
#1
Dependencies
#2, #3, #5
24. Medium kinetic gun kinetic
Power demand
7,000 W
Authored range
1,200 m
Reload
2.8 s
Contact-work budget
8,000 game work
Initial round speed
330 m/s
Position (X / Y / Z)
4.25 / 0.25 / 8.25 m
Power sources
#1
Dependencies
#2, #3, #6
25. Rear-quarter defensive gun kinetic
Power demand
3,000 W
Authored range
450 m
Reload
1.4 s
Contact-work budget
1,300 game work
Initial round speed
420 m/s
Position (X / Y / Z)
-13.75 / 0.25 / 6.25 m
Power sources
#1
Dependencies
#2, #3, #7
26. Shrike shoulder Ember cooling manifold feed
Power demand
0 W
Position (X / Y / Z)
-0.75 / 12.75 / 1.25 m
Power sources
None referenced
Dependencies
None referenced

Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.

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Attached to this Oct 6, 2026 edition, even if the design changes.

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Decisions / changes / credit

The design record.

Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.

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