Warships / Military sensor frigate
WATCHMAN.
WATCHMAN is a medium naval sensor frigate with four exposed receiver panels, a protected correlation computer, a separate communications mast, two point-defense guns and four shields. It builds the shared passive picture while stationary; active close mine search is a separate mode.
- Length × beam × height
- 132 × 50 × 55 m
- Exported
- Oct 6, 2026
- Full complement
- Not yet established
Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

Edition 5a70f0c9. Ship’s main page →
Edition & provenance
Recipe vf.watchman.sensor-frigate.1
Definition A818B74D26000F2A9CDB5BC03F472E6B9FAD7FC2
Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.
Gameplay acceptance: not yet established by this export.
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Purpose and tradeoffs
- RoleDesign notes
- Military sensor frigateRegistrar source review for this recipe; context, not a live-instance measurement.
- SummaryDesign notes
- WATCHMAN is a medium naval sensor frigate with four exposed receiver panels, a protected correlation computer, a separate communications mast, two point-defense guns and four shields. It builds the shared passive picture while stationary; active close mine search is a separate mode.Registrar source review for this recipe; context, not a live-instance measurement.
- TradeoffsDesign notes
- The receiver panels and protected processing support a stationary passive observation role. Building the picture takes time and constrains movement; its two defensive guns do not turn it into a general-purpose warship.Registrar design interpretation of the documented architecture; not a new capability.
Hull and dimensions
- Assembled dimensionsMeasured export
- 132 · 50 · 55 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
- Bounds maxMeasured export
- 66 · 25 · 47 mWhole assembled surface bounds in ship coordinates.
- Bounds minMeasured export
- -66 · -25 · -8 mWhole assembled surface bounds in ship coordinates.
- Root dimensionsMeasured export
- 132 · 40 · 30 mRoot-part bounds only; not the whole assembled ship.
Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
Discuss hull and dimensions →Mass and load
- Crew and passengersNot yet established
- Not yet establishedNot established for this exported configuration.
- Embarked craftNot yet established
- Not yet establishedNot established for this exported configuration.
- Initial fuel and magazinesMeasured export
- 610,800 kgInitial fuel and magazine stock only; not all mission payload.
- LoadedNot yet established
- Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
- MaterialMeasured export
- 19,626,368.75 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Crew and passengers
- DepartmentsNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Full complementNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Minimum watchNot yet established
- Not yet establishedNot established for this exported configuration.
- Passenger placesNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- People currently aboardNot yet established
- Not yet establishedThis is an intact definition, not a populated live ship.
Propulsion and jump
- Cruise targetMeasured export
- 135 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
- EnduranceNot yet established
- Not yet establishedNot established for this exported configuration.
- Jump capabilityNot yet established
- Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
- Loaded accelerationNot yet established
- Not yet establishedNot established for this exported configuration.
Attitude jets: #10, #11, #12, #13, #14, #15, #16, #17, #18, #19
Discuss propulsion and jump →Power
- Authored ratingMeasured export
- 110,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
- Simultaneous available powerNot yet established
- Not yet establishedNot established for this exported configuration.
Distribution: 0, 2, 4, 19, 20, 21, 22, 23, 31
Reactors: #2
Discuss power →Weapons and ammunition
- Damage basisDesign notes
- WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
- Mount arcsNot yet established
- Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.
Magazines: #25
Discuss weapons and ammunition →Armor and shields
- Armor materialsNot yet established
- Not yet establishedNot established for this exported configuration.
- Shield operating limitsNot yet established
- Not yet establishedNot established for this exported configuration.
Shield machines: #28, #29, #30, #31
Discuss armor and shields →Sensors and communications
- Rated rangeMeasured export
- 5,000 mAuthored sensor rating; not a guaranteed detection range.
- Suite and coverageNot yet established
- Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Bridge and command
- ExposureNot yet established
- Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.
Control machines: #4
Discuss bridge and command →Boarding and damage
- Damaged state artNot yet established
- Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
- OverlayDesign notes
- Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.
Tactical sections: Index: 0; Name: FORE PORT; Purpose: Sensors / comms, Index: 1; Name: FORE CENTER; Purpose: Weapons, Index: 2; Name: FORE STARBOARD; Purpose: Sensors / comms, Index: 3; Name: AFT PORT; Purpose: Engineering, Index: 4; Name: AFT CENTER; Purpose: Command, Index: 5; Name: AFT STARBOARD; Purpose: Engineering
Discuss boarding and damage →Docking and bays
- Collar and service interfacesNot yet established
- Not yet establishedNot established for this exported configuration.
- CompatibilityNot yet established
- Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.
Berths: None recorded in this field.
Discuss docking and bays →Service and support
- Service contractNot yet established
- Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Supported changes
- Fixed architectureDesign notes
- Receiver geometry/baseline, protected processing spaces and naval support hull define the sensor-frigate architecture.Registrar source review for this recipe; context, not a live-instance measurement.
- ProposalsProposal
- Different receiver or weapon hardware requires explicit structural, power, control and coverage review; two gun mounts do not establish universal hardpoints.Design proposals only; not implemented or certified compatible.
- SupportedDesign notes
- Same-definition service of receiver/comms/processing hardware and replenishment of the existing PD magazine.Registrar source review for this recipe; context, not a live-instance measurement.
Inspect the machinery 32 recorded components
Actual component positions in this edition. Select a number to inspect its recorded hardware.
1. Watchman Ember cooling manifold feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -63.75 / -1.25 / 13.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
2. Watchman Ember reactor
- Power demand
- 22 W
- Generation
- 110,000 W
- Position (X / Y / Z)
- -58.75 / -3.75 / 13.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
3. Watchman distribution feed
- Power demand
- 1,000 W
- Position (X / Y / Z)
- -40.5 / 0.5 / 2.5 m
- Power sources
- #2
- Dependencies
- None referenced
4. Watchman operations bridge control
- Power demand
- 1,800 W
- Position (X / Y / Z)
- -37.5 / 0.5 / 14.5 m
- Power sources
- #2
- Dependencies
- #3
5. Watchman correlation computer feed
- Power demand
- 14,000 W
- Position (X / Y / Z)
- 0.5 / 0.5 / 2.5 m
- Power sources
- #2
- Dependencies
- #3, #4
6. Watchman port propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -49.5 / -15.5 / 0.5 m
- Power sources
- None referenced
- Dependencies
- None referenced
7. Watchman port drive drive
- Power demand
- 6,000 W
- Thrust
- 12,000,000 N
- Exhaust speed
- 300,000 m/s
- Position (X / Y / Z)
- -60.5 / -15.5 / 0.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
8. Watchman starboard propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -49.5 / 16.5 / 0.5 m
- Power sources
- None referenced
- Dependencies
- None referenced
9. Watchman starboard drive drive
- Power demand
- 6,000 W
- Thrust
- 12,000,000 N
- Exhaust speed
- 300,000 m/s
- Position (X / Y / Z)
- -60.5 / 16.5 / 0.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #8
10. Watchman jet 1 jet
- Power demand
- 700 W
- Thrust
- 5,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 55.5 / -18.5 / 0.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
11. Watchman jet 2 jet
- Power demand
- 700 W
- Thrust
- 5,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 55.5 / 19.5 / 0.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #8
12. Watchman jet 3 jet
- Power demand
- 700 W
- Thrust
- 5,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -54.5 / -18.5 / 0.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
13. Watchman jet 4 jet
- Power demand
- 700 W
- Thrust
- 5,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- -54.5 / 19.5 / 0.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #8
14. Watchman jet 5 jet
- Power demand
- 700 W
- Thrust
- 5,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 64.5 / -7.5 / 0.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
15. Watchman jet 6 jet
- Power demand
- 700 W
- Thrust
- 5,000,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 64.5 / 8.5 / 0.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #8
16. Watchman jet 7 jet
- Power demand
- 700 W
- Thrust
- 1,500,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 35.5 / -7.5 / 9.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
17. Watchman jet 8 jet
- Power demand
- 700 W
- Thrust
- 1,500,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 35.5 / 8.5 / 9.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #8
18. Watchman jet 9 jet
- Power demand
- 700 W
- Thrust
- 1,500,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 35.5 / -7.5 / -7.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #6
19. Watchman jet 10 jet
- Power demand
- 700 W
- Thrust
- 1,500,000 N
- Exhaust speed
- 225,000 m/s
- Position (X / Y / Z)
- 35.5 / 8.5 / -7.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #8
20. Watchman receiver 1 feed
- Power demand
- 6,000 W
- Position (X / Y / Z)
- -13.5 / -17.5 / 25.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
21. Watchman receiver 2 feed
- Power demand
- 6,000 W
- Position (X / Y / Z)
- -13.5 / 17.5 / 25.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
22. Watchman receiver 3 feed
- Power demand
- 6,000 W
- Position (X / Y / Z)
- 18.5 / -17.5 / 25.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
23. Watchman receiver 4 feed
- Power demand
- 6,000 W
- Position (X / Y / Z)
- 18.5 / 17.5 / 25.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #5
24. Watchman communications mast feed
- Power demand
- 3,000 W
- Position (X / Y / Z)
- -31.5 / 0.5 / 39.5 m
- Power sources
- #2
- Dependencies
- #3, #4
25. Watchman defensive ammunition magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- 33.5 / 0.5 / 2.5 m
- Power sources
- None referenced
- Dependencies
- None referenced
26. Watchman point defense 1 point_defense
- Power demand
- 3,000 W
- Authored range
- 900 m
- Reload
- 0.7 s
- Contact-work budget
- 900 game work
- Initial round speed
- 650 m/s
- Position (X / Y / Z)
- -14.5 / 0.5 / 10.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #25
27. Watchman point defense 2 point_defense
- Power demand
- 3,000 W
- Authored range
- 900 m
- Reload
- 0.7 s
- Contact-work budget
- 900 game work
- Initial round speed
- 650 m/s
- Position (X / Y / Z)
- 48.5 / 0.5 / 10.5 m
- Power sources
- #2
- Dependencies
- #3, #4, #25
28. Watchman shield quarter 1 shield
- Power demand
- 2,000 W
- Position (X / Y / Z)
- 35.5 / -22.5 / 5.5 m
- Power sources
- #2
- Dependencies
- #3, #4
29. Watchman shield quarter 2 shield
- Power demand
- 2,000 W
- Position (X / Y / Z)
- 35.5 / 22.5 / 5.5 m
- Power sources
- #2
- Dependencies
- #3, #4
30. Watchman shield quarter 3 shield
- Power demand
- 2,000 W
- Position (X / Y / Z)
- -35.5 / 9.5 / 12.5 m
- Power sources
- #2
- Dependencies
- #3, #4
31. Watchman shield quarter 4 shield
- Power demand
- 2,000 W
- Position (X / Y / Z)
- -35.5 / -9.5 / 12.5 m
- Power sources
- #2
- Dependencies
- #3, #4
32. Jump drive / exposed coils feed
- Power demand
- 2,750 W
- Position (X / Y / Z)
- -30.5 / 0.5 / 23.5 m
- Power sources
- #2
- Dependencies
- #4
Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.
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The design record.
Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.
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