Ships / Ship Design / WATCHMAN

Warships / Military sensor frigate

WATCHMAN.

WATCHMAN is a medium naval sensor frigate with four exposed receiver panels, a protected correlation computer, a separate communications mast, two point-defense guns and four shields. It builds the shared passive picture while stationary; active close mine search is a separate mode.

Length × beam × height
132 × 50 × 55 m
Exported
Oct 6, 2026
Full complement
Not yet established

Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

WATCHMAN — three-quarter view from above
Exact ship geometry / three-quarter view from above

Edition 5a70f0c9. Ship’s main page →

Edition & provenance

Recipe vf.watchman.sensor-frigate.1

Definition A818B74D26000F2A9CDB5BC03F472E6B9FAD7FC2

Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.

Gameplay acceptance: not yet established by this export.

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WATCHMAN material-derived boarding sections
Boarding sections / tactical material regions, not rooms or deck plans
WATCHMAN side view
Side view / intact exported geometry
Purpose and tradeoffs
RoleDesign notes
Military sensor frigateRegistrar source review for this recipe; context, not a live-instance measurement.
SummaryDesign notes
WATCHMAN is a medium naval sensor frigate with four exposed receiver panels, a protected correlation computer, a separate communications mast, two point-defense guns and four shields. It builds the shared passive picture while stationary; active close mine search is a separate mode.Registrar source review for this recipe; context, not a live-instance measurement.
TradeoffsDesign notes
The receiver panels and protected processing support a stationary passive observation role. Building the picture takes time and constrains movement; its two defensive guns do not turn it into a general-purpose warship.Registrar design interpretation of the documented architecture; not a new capability.
Discuss purpose and tradeoffs →
Hull and dimensions
Assembled dimensionsMeasured export
132 · 50 · 55 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
Bounds maxMeasured export
66 · 25 · 47 mWhole assembled surface bounds in ship coordinates.
Bounds minMeasured export
-66 · -25 · -8 mWhole assembled surface bounds in ship coordinates.
Root dimensionsMeasured export
132 · 40 · 30 mRoot-part bounds only; not the whole assembled ship.

Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19

Discuss hull and dimensions →
Mass and load
Crew and passengersNot yet established
Not yet establishedNot established for this exported configuration.
Embarked craftNot yet established
Not yet establishedNot established for this exported configuration.
Initial fuel and magazinesMeasured export
610,800 kgInitial fuel and magazine stock only; not all mission payload.
LoadedNot yet established
Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
MaterialMeasured export
19,626,368.75 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Discuss mass and load →
Crew and passengers
DepartmentsNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
Full complementNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
Minimum watchNot yet established
Not yet establishedNot established for this exported configuration.
Passenger placesNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
People currently aboardNot yet established
Not yet establishedThis is an intact definition, not a populated live ship.
Discuss crew and passengers →
Propulsion and jump
Cruise targetMeasured export
135 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
EnduranceNot yet established
Not yet establishedNot established for this exported configuration.
Jump capabilityNot yet established
Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
Loaded accelerationNot yet established
Not yet establishedNot established for this exported configuration.

Attitude jets: #10, #11, #12, #13, #14, #15, #16, #17, #18, #19

Drives: #7, #9

Fuel stores: #6, #8

Discuss propulsion and jump →
Power
Authored ratingMeasured export
110,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
Simultaneous available powerNot yet established
Not yet establishedNot established for this exported configuration.

Distribution: 0, 2, 4, 19, 20, 21, 22, 23, 31

Reactors: #2

Discuss power →
Weapons and ammunition
Damage basisDesign notes
WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
Mount arcsNot yet established
Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.

Guns: #26, #27

Magazines: #25

Discuss weapons and ammunition →
Armor and shields
Armor materialsNot yet established
Not yet establishedNot established for this exported configuration.
Shield operating limitsNot yet established
Not yet establishedNot established for this exported configuration.

Shield machines: #28, #29, #30, #31

Discuss armor and shields →
Sensors and communications
Rated rangeMeasured export
5,000 mAuthored sensor rating; not a guaranteed detection range.
Suite and coverageNot yet established
Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Discuss sensors and communications →
Bridge and command
ExposureNot yet established
Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.

Control machines: #4

Discuss bridge and command →
Boarding and damage
Damaged state artNot yet established
Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
OverlayDesign notes
Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.

Tactical sections: Index: 0; Name: FORE PORT; Purpose: Sensors / comms, Index: 1; Name: FORE CENTER; Purpose: Weapons, Index: 2; Name: FORE STARBOARD; Purpose: Sensors / comms, Index: 3; Name: AFT PORT; Purpose: Engineering, Index: 4; Name: AFT CENTER; Purpose: Command, Index: 5; Name: AFT STARBOARD; Purpose: Engineering

Discuss boarding and damage →
Docking and bays
Collar and service interfacesNot yet established
Not yet establishedNot established for this exported configuration.
CompatibilityNot yet established
Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.

Berths: None recorded in this field.

Discuss docking and bays →
Service and support
Service contractNot yet established
Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Discuss service and support →
Supported changes
Fixed architectureDesign notes
Receiver geometry/baseline, protected processing spaces and naval support hull define the sensor-frigate architecture.Registrar source review for this recipe; context, not a live-instance measurement.
ProposalsProposal
Different receiver or weapon hardware requires explicit structural, power, control and coverage review; two gun mounts do not establish universal hardpoints.Design proposals only; not implemented or certified compatible.
SupportedDesign notes
Same-definition service of receiver/comms/processing hardware and replenishment of the existing PD magazine.Registrar source review for this recipe; context, not a live-instance measurement.
Discuss supported changes →
Inspect the machinery 32 recorded components

Actual component positions in this edition. Select a number to inspect its recorded hardware.

1. Watchman Ember cooling manifold feed
Power demand
0 W
Position (X / Y / Z)
-63.75 / -1.25 / 13.25 m
Power sources
None referenced
Dependencies
None referenced
2. Watchman Ember reactor
Power demand
22 W
Generation
110,000 W
Position (X / Y / Z)
-58.75 / -3.75 / 13.25 m
Power sources
None referenced
Dependencies
None referenced
3. Watchman distribution feed
Power demand
1,000 W
Position (X / Y / Z)
-40.5 / 0.5 / 2.5 m
Power sources
#2
Dependencies
None referenced
4. Watchman operations bridge control
Power demand
1,800 W
Position (X / Y / Z)
-37.5 / 0.5 / 14.5 m
Power sources
#2
Dependencies
#3
5. Watchman correlation computer feed
Power demand
14,000 W
Position (X / Y / Z)
0.5 / 0.5 / 2.5 m
Power sources
#2
Dependencies
#3, #4
6. Watchman port propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-49.5 / -15.5 / 0.5 m
Power sources
None referenced
Dependencies
None referenced
7. Watchman port drive drive
Power demand
6,000 W
Thrust
12,000,000 N
Exhaust speed
300,000 m/s
Position (X / Y / Z)
-60.5 / -15.5 / 0.5 m
Power sources
#2
Dependencies
#3, #4, #6
8. Watchman starboard propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-49.5 / 16.5 / 0.5 m
Power sources
None referenced
Dependencies
None referenced
9. Watchman starboard drive drive
Power demand
6,000 W
Thrust
12,000,000 N
Exhaust speed
300,000 m/s
Position (X / Y / Z)
-60.5 / 16.5 / 0.5 m
Power sources
#2
Dependencies
#3, #4, #8
10. Watchman jet 1 jet
Power demand
700 W
Thrust
5,000,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
55.5 / -18.5 / 0.5 m
Power sources
#2
Dependencies
#3, #4, #6
11. Watchman jet 2 jet
Power demand
700 W
Thrust
5,000,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
55.5 / 19.5 / 0.5 m
Power sources
#2
Dependencies
#3, #4, #8
12. Watchman jet 3 jet
Power demand
700 W
Thrust
5,000,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
-54.5 / -18.5 / 0.5 m
Power sources
#2
Dependencies
#3, #4, #6
13. Watchman jet 4 jet
Power demand
700 W
Thrust
5,000,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
-54.5 / 19.5 / 0.5 m
Power sources
#2
Dependencies
#3, #4, #8
14. Watchman jet 5 jet
Power demand
700 W
Thrust
5,000,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
64.5 / -7.5 / 0.5 m
Power sources
#2
Dependencies
#3, #4, #6
15. Watchman jet 6 jet
Power demand
700 W
Thrust
5,000,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
64.5 / 8.5 / 0.5 m
Power sources
#2
Dependencies
#3, #4, #8
16. Watchman jet 7 jet
Power demand
700 W
Thrust
1,500,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
35.5 / -7.5 / 9.5 m
Power sources
#2
Dependencies
#3, #4, #6
17. Watchman jet 8 jet
Power demand
700 W
Thrust
1,500,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
35.5 / 8.5 / 9.5 m
Power sources
#2
Dependencies
#3, #4, #8
18. Watchman jet 9 jet
Power demand
700 W
Thrust
1,500,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
35.5 / -7.5 / -7.5 m
Power sources
#2
Dependencies
#3, #4, #6
19. Watchman jet 10 jet
Power demand
700 W
Thrust
1,500,000 N
Exhaust speed
225,000 m/s
Position (X / Y / Z)
35.5 / 8.5 / -7.5 m
Power sources
#2
Dependencies
#3, #4, #8
20. Watchman receiver 1 feed
Power demand
6,000 W
Position (X / Y / Z)
-13.5 / -17.5 / 25.5 m
Power sources
#2
Dependencies
#3, #4, #5
21. Watchman receiver 2 feed
Power demand
6,000 W
Position (X / Y / Z)
-13.5 / 17.5 / 25.5 m
Power sources
#2
Dependencies
#3, #4, #5
22. Watchman receiver 3 feed
Power demand
6,000 W
Position (X / Y / Z)
18.5 / -17.5 / 25.5 m
Power sources
#2
Dependencies
#3, #4, #5
23. Watchman receiver 4 feed
Power demand
6,000 W
Position (X / Y / Z)
18.5 / 17.5 / 25.5 m
Power sources
#2
Dependencies
#3, #4, #5
24. Watchman communications mast feed
Power demand
3,000 W
Position (X / Y / Z)
-31.5 / 0.5 / 39.5 m
Power sources
#2
Dependencies
#3, #4
25. Watchman defensive ammunition magazine
Power demand
0 W
Position (X / Y / Z)
33.5 / 0.5 / 2.5 m
Power sources
None referenced
Dependencies
None referenced
26. Watchman point defense 1 point_defense
Power demand
3,000 W
Authored range
900 m
Reload
0.7 s
Contact-work budget
900 game work
Initial round speed
650 m/s
Position (X / Y / Z)
-14.5 / 0.5 / 10.5 m
Power sources
#2
Dependencies
#3, #4, #25
27. Watchman point defense 2 point_defense
Power demand
3,000 W
Authored range
900 m
Reload
0.7 s
Contact-work budget
900 game work
Initial round speed
650 m/s
Position (X / Y / Z)
48.5 / 0.5 / 10.5 m
Power sources
#2
Dependencies
#3, #4, #25
28. Watchman shield quarter 1 shield
Power demand
2,000 W
Position (X / Y / Z)
35.5 / -22.5 / 5.5 m
Power sources
#2
Dependencies
#3, #4
29. Watchman shield quarter 2 shield
Power demand
2,000 W
Position (X / Y / Z)
35.5 / 22.5 / 5.5 m
Power sources
#2
Dependencies
#3, #4
30. Watchman shield quarter 3 shield
Power demand
2,000 W
Position (X / Y / Z)
-35.5 / 9.5 / 12.5 m
Power sources
#2
Dependencies
#3, #4
31. Watchman shield quarter 4 shield
Power demand
2,000 W
Position (X / Y / Z)
-35.5 / -9.5 / 12.5 m
Power sources
#2
Dependencies
#3, #4
32. Jump drive / exposed coils feed
Power demand
2,750 W
Position (X / Y / Z)
-30.5 / 0.5 / 23.5 m
Power sources
#2
Dependencies
#4

Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.

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WATCHMAN / open discussion

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Attached to this Oct 6, 2026 edition, even if the design changes.

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Decisions / changes / credit

The design record.

Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.

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