Fleet in Pieces / Fight
Movement & momentum.
Mass, thrust and fuel decide which maneuvers your ship can actually make.
Current design & development build · reviewed October 11, 2026 · tuning and testing continue
How it works
Why can’t a ship just stop?
Mass, thrust and fuel decide which maneuvers your ship can actually make.
An order still needs engines
You choose where a ship should go. Its engines and maneuvering thrusters have to accelerate, turn and brake the actual hull. A heavy ship brings its momentum into the next decision.
Damage changes the maneuver
Losing propulsion changes the thrust available. A ship may still have working guns but struggle to turn, stop or leave. Position and escape routes matter before the first shot lands.
- 01Build up speed
- 02Spend thrust to brake
- 03Lose an engine
- 04Reconsider the escape