Systems field guide / Fight

Fleet in Pieces / Fight

Power & shields.

Weapons, protection and specialist equipment compete for finite power.

Current design & development build · reviewed October 11, 2026 · tuning and testing continue

How it works

Can everything run at once?

Weapons, protection and specialist equipment compete for finite power.

Protection has hardware behind it

Shield coverage depends on the ship’s fitted emitters and their supplied power. Surviving hull and working protection are different things; an emitter or a power shortage can leave part of a ship exposed.

A useful ship can have an awkward tradeoff

WATCHMAN’s active search can compete with its shields and defensive guns for power. That is a reason to bring escorts and choose when to search. Carrier operations also need clear routes through their own protection for departing and returning craft.

  1. 01Activate equipment
  2. 02Commit available power
  3. 03Other systems compete
  4. 04Adjust the formation