Ships / Ship Design / LONGSHOT

Warships / Spinal railgun ship

LONGSHOT.

Purpose-built spinal railgun hull: a 153 m fixed accelerator, separate finite 8 MJ capacitor and eighteen 120 kg penetrators. The ship aims the weapon with its whole hull; shields are diverted through the rail cycle.

Length × beam × height
225 × 34 × 31 m
Exported
Oct 6, 2026
Full complement
Not yet established

Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

LONGSHOT — three-quarter view from above
Exact ship geometry / three-quarter view from above

Edition 91352ad3. Ship’s main page →

Edition & provenance

Recipe vf.longshot.railgun.6

Definition D2B8DE01BFD364DADB590523FE276839277B81FF

Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.

Gameplay acceptance: not yet established by this export.

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LONGSHOT material-derived boarding sections
Boarding sections / tactical material regions, not rooms or deck plans
LONGSHOT side view
Side view / intact exported geometry
Purpose and tradeoffs
RoleDesign notes
Spinal railgun shipRegistrar source review for this recipe; context, not a live-instance measurement.
SummaryDesign notes
Purpose-built spinal railgun hull: a 153 m fixed accelerator, separate finite 8 MJ capacitor and eighteen 120 kg penetrators. The ship aims the weapon with its whole hull; shields are diverted through the rail cycle.Registrar source review for this recipe; context, not a live-instance measurement.
TradeoffsDesign notes
The fixed accelerator makes aiming and power management whole-ship decisions. Its defining rail structure cannot be exchanged for a conventional turret. Finite ammunition, the committed shot and the shield diversion are part of the design's cost.Registrar design interpretation of the documented architecture; not a new capability.
Discuss purpose and tradeoffs →
Hull and dimensions
Assembled dimensionsMeasured export
225 · 34 · 31 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
Bounds maxMeasured export
113 · 17 · 15 mWhole assembled surface bounds in ship coordinates.
Bounds minMeasured export
-112 · -17 · -16 mWhole assembled surface bounds in ship coordinates.
Root dimensionsMeasured export
224 · 34 · 23 mRoot-part bounds only; not the whole assembled ship.

Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

Discuss hull and dimensions →
Mass and load
Crew and passengersNot yet established
Not yet establishedNot established for this exported configuration.
Embarked craftNot yet established
Not yet establishedNot established for this exported configuration.
Initial fuel and magazinesMeasured export
72,160 kgInitial fuel and magazine stock only; not all mission payload.
LoadedNot yet established
Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
MaterialMeasured export
120,891,049.48 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Discuss mass and load →
Crew and passengers
DepartmentsNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
Full complementNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
Minimum watchNot yet established
Not yet establishedNot established for this exported configuration.
Passenger placesNot yet established
Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
People currently aboardNot yet established
Not yet establishedThis is an intact definition, not a populated live ship.
Discuss crew and passengers →
Propulsion and jump
Cruise targetMeasured export
66 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
EnduranceNot yet established
Not yet establishedNot established for this exported configuration.
Jump capabilityNot yet established
Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
Loaded accelerationNot yet established
Not yet establishedNot established for this exported configuration.

Attitude jets: #13, #14, #15, #16, #17, #18, #19, #20, #21, #22

Drives: #8, #10

Fuel stores: #7, #9

Discuss propulsion and jump →
Power
Authored ratingMeasured export
500,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
Simultaneous available powerNot yet established
Not yet establishedNot established for this exported configuration.

Distribution: 0, 2, 4, 11

Reactors: #2, #4

Discuss power →
Weapons and ammunition
Damage basisDesign notes
WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
Mount arcsNot yet established
Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.

Guns: #27

Magazines: #11

Discuss weapons and ammunition →
Armor and shields
Armor materialsNot yet established
Not yet establishedNot established for this exported configuration.
Shield operating limitsNot yet established
Not yet establishedNot established for this exported configuration.

Shield machines: #23, #24, #25, #26

Discuss armor and shields →
Sensors and communications
Rated rangeMeasured export
12,000 mAuthored sensor rating; not a guaranteed detection range.
Suite and coverageNot yet established
Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Discuss sensors and communications →
Bridge and command
ExposureNot yet established
Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.

Control machines: #6

Discuss bridge and command →
Boarding and damage
Damaged state artNot yet established
Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
OverlayDesign notes
Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.

Tactical sections: Index: 0; Name: FORE PORT; Purpose: Shield systems, Index: 1; Name: FORE CENTER; Purpose: Hull / support, Index: 2; Name: FORE STARBOARD; Purpose: Shield systems, Index: 3; Name: MID PORT; Purpose: Hull / support, Index: 4; Name: MID CENTER; Purpose: Hull / support, Index: 5; Name: MID STARBOARD; Purpose: Weapons, Index: 6; Name: AFT PORT; Purpose: Engineering, Index: 7; Name: AFT CENTER; Purpose: Weapons, Index: 8; Name: AFT STARBOARD; Purpose: Engineering

Discuss boarding and damage →
Docking and bays
Collar and service interfacesNot yet established
Not yet establishedNot established for this exported configuration.
CompatibilityNot yet established
Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.

Berths: None recorded in this field.

Discuss docking and bays →
Service and support
Service contractNot yet established
Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Discuss service and support →
Supported changes
Fixed architectureDesign notes
Spinal accelerator, its continuous rail/feed structure, capacitor shoulders and power architecture define LONGSHOT. No main-weapon cross-swap is supported.Registrar source review for this recipe; context, not a live-instance measurement.
ProposalsProposal
Different slug families would need explicit magazine/launch/contact profiles. No alternative payload or gun conversion is currently certified by the register.Design proposals only; not implemented or certified compatible.
SupportedDesign notes
Finite 120 kg solid penetrators in the dedicated magazine; replacement to the exact installed railgun definition through appropriate repair facilities.Registrar source review for this recipe; context, not a live-instance measurement.
Discuss supported changes →
Inspect the machinery 27 recorded components

Actual component positions in this edition. Select a number to inspect its recorded hardware.

1. Port Ember rail reactor cooling manifold feed
Power demand
0 W
Position (X / Y / Z)
-75.75 / -5.25 / 10.25 m
Power sources
None referenced
Dependencies
None referenced
2. Port Ember rail reactor reactor
Power demand
50 W
Generation
250,000 W
Position (X / Y / Z)
-67.75 / -9.75 / 10.25 m
Power sources
None referenced
Dependencies
None referenced
3. Starboard Ember rail reactor cooling manifold feed
Power demand
0 W
Position (X / Y / Z)
-75.75 / 14.75 / 10.25 m
Power sources
None referenced
Dependencies
None referenced
4. Starboard Ember rail reactor reactor
Power demand
50 W
Generation
250,000 W
Position (X / Y / Z)
-67.75 / 10.25 / 10.25 m
Power sources
None referenced
Dependencies
None referenced
5. Protected rail power bus feed
Power demand
1,200 W
Position (X / Y / Z)
-79.5 / 0.5 / -2.5 m
Power sources
#2, #4
Dependencies
None referenced
6. Longshot fire control and sensors control
Power demand
1,800 W
Position (X / Y / Z)
-50.5 / -9.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5
7. Port propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-81.5 / -10.5 / 0.5 m
Power sources
None referenced
Dependencies
None referenced
8. Port main drive drive
Power demand
10,000 W
Thrust
80,000,000 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-98.5 / -10.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6, #7
9. Starboard propellant fuel_tank
Power demand
0 W
Position (X / Y / Z)
-81.5 / 11.5 / 0.5 m
Power sources
None referenced
Dependencies
None referenced
10. Starboard main drive drive
Power demand
10,000 W
Thrust
80,000,000 N
Exhaust speed
450,000 m/s
Position (X / Y / Z)
-98.5 / 11.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6, #9
11. 120kg solid penetrators magazine
Power demand
0 W
Position (X / Y / Z)
-27.5 / 10.5 / 0.5 m
Power sources
None referenced
Dependencies
None referenced
12. 8MJ rail capacitor bank feed
Power demand
400,000 W
Position (X / Y / Z)
-29.5 / -9.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6
13. Attitude jet 1 jet
Power demand
2,500 W
Thrust
28,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
76.5 / -7.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6, #7
14. Attitude jet 2 jet
Power demand
2,500 W
Thrust
28,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
76.5 / 8.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6, #9
15. Attitude jet 3 jet
Power demand
2,500 W
Thrust
28,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-93.5 / -14.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6, #7
16. Attitude jet 4 jet
Power demand
2,500 W
Thrust
28,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-93.5 / 15.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6, #9
17. Attitude jet 5 jet
Power demand
2,500 W
Thrust
28,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
88.5 / -6.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6, #7
18. Attitude jet 6 jet
Power demand
2,500 W
Thrust
28,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
88.5 / 7.5 / 0.5 m
Power sources
#2, #4
Dependencies
#5, #6, #9
19. Attitude jet 7 jet
Power demand
2,500 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-31.5 / -13.5 / 3.5 m
Power sources
#2, #4
Dependencies
#5, #6, #7
20. Attitude jet 8 jet
Power demand
2,500 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-31.5 / 14.5 / 3.5 m
Power sources
#2, #4
Dependencies
#5, #6, #9
21. Attitude jet 9 jet
Power demand
2,500 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-24.5 / -13.5 / -4.5 m
Power sources
#2, #4
Dependencies
#5, #6, #7
22. Attitude jet 10 jet
Power demand
2,500 W
Thrust
8,000,000 N
Exhaust speed
337,500 m/s
Position (X / Y / Z)
-24.5 / 14.5 / -4.5 m
Power sources
#2, #4
Dependencies
#5, #6, #9
23. Longshot shield emitter 1 shield
Power demand
40,000 W
Position (X / Y / Z)
70.5 / -7.5 / 8.5 m
Power sources
#2, #4
Dependencies
#5, #6
24. Longshot shield emitter 2 shield
Power demand
40,000 W
Position (X / Y / Z)
70.5 / 8.5 / 8.5 m
Power sources
#2, #4
Dependencies
#5, #6
25. Longshot shield emitter 3 shield
Power demand
40,000 W
Position (X / Y / Z)
-45.5 / 13.5 / 8.5 m
Power sources
#2, #4
Dependencies
#5, #6
26. Longshot shield emitter 4 shield
Power demand
40,000 W
Position (X / Y / Z)
-45.5 / -12.5 / 8.5 m
Power sources
#2, #4
Dependencies
#5, #6
27. LONGSHOT spinal railgun railgun
Power demand
2,000 W
Authored range
10,000 m
Reload
45 s
Contact-work budget
6,000,000 game work
Initial round speed
180 m/s
Capacitor charge
8,000,000 J
Position (X / Y / Z)
-37.5 / -2.5 / 1.5 m
Power sources
#2, #4
Dependencies
#5, #6, #11, #12

Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.

Open native vector schematic ↗

LONGSHOT / open discussion

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Attached to this Oct 6, 2026 edition, even if the design changes.

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Decisions / changes / credit

The design record.

Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.

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