Warships / Spinal railgun ship
LONGSHOT.
Purpose-built spinal railgun hull: a 153 m fixed accelerator, separate finite 8 MJ capacitor and eighteen 120 kg penetrators. The ship aims the weapon with its whole hull; shields are diverted through the rail cycle.
- Length × beam × height
- 225 × 34 × 31 m
- Exported
- Oct 6, 2026
- Full complement
- Not yet established
Dimensions include attached equipment. Art and figures describe this exported edition; gameplay is still in development.

Edition 91352ad3 / permanent revision link. Ship’s main page →
Edition & provenance
Recipe vf.longshot.railgun.6
Definition D2B8DE01BFD364DADB590523FE276839277B81FF
Exact native FMesher surfaces; orthographic editorial lighting, authored palette; not an Unreal screenshot. No invented room plan or damage.
Gameplay acceptance: not yet established by this export.
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Purpose and tradeoffs
- RoleDesign notes
- Spinal railgun shipRegistrar source review for this recipe; context, not a live-instance measurement.
- SummaryDesign notes
- Purpose-built spinal railgun hull: a 153 m fixed accelerator, separate finite 8 MJ capacitor and eighteen 120 kg penetrators. The ship aims the weapon with its whole hull; shields are diverted through the rail cycle.Registrar source review for this recipe; context, not a live-instance measurement.
- TradeoffsDesign notes
- The fixed accelerator makes aiming and power management whole-ship decisions. Its defining rail structure cannot be exchanged for a conventional turret. Finite ammunition, the committed shot and the shield diversion are part of the design's cost.Registrar design interpretation of the documented architecture; not a new capability.
Hull and dimensions
- Assembled dimensionsMeasured export
- 225 · 34 · 31 mX length, Y beam, Z height of all exported surface geometry, including attached equipment at its declared rest pose.
- Bounds maxMeasured export
- 113 · 17 · 15 mWhole assembled surface bounds in ship coordinates.
- Bounds minMeasured export
- -112 · -17 · -16 mWhole assembled surface bounds in ship coordinates.
- Root dimensionsMeasured export
- 224 · 34 · 23 mRoot-part bounds only; not the whole assembled ship.
Part indices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Discuss hull and dimensions →Mass and load
- Crew and passengersNot yet established
- Not yet establishedNot established for this exported configuration.
- Embarked craftNot yet established
- Not yet establishedNot established for this exported configuration.
- Initial fuel and magazinesMeasured export
- 72,160 kgInitial fuel and magazine stock only; not all mission payload.
- LoadedNot yet established
- Not yet establishedDefinition material includes modeled hardware; initial fuel/magazine stock is separate. Does not include crew, passengers, aircraft, escape capsules or other live payloads. Not a certified loaded mass.
- MaterialMeasured export
- 120,891,049.48 kgModeled material, including modeled hardware; not certified dry or loaded mass.
Crew and passengers
- DepartmentsNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Full complementNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- Minimum watchNot yet established
- Not yet establishedNot established for this exported configuration.
- Passenger placesNot yet established
- Not yet establishedDerived at normal initialization from occupied root span; exact assembled complement pending. See crew rules.
- People currently aboardNot yet established
- Not yet establishedThis is an intact definition, not a populated live ship.
Propulsion and jump
- Cruise targetMeasured export
- 66 m/sAuthored cruise target; not a measured speed, acceleration or endurance guarantee.
- EnduranceNot yet established
- Not yet establishedNot established for this exported configuration.
- Jump capabilityNot yet established
- Not yet establishedBase hashes identify composition; complete jump hardware, range, spool, fuel and operating constraints need a reviewed specification.
- Loaded accelerationNot yet established
- Not yet establishedNot established for this exported configuration.
Attitude jets: #13, #14, #15, #16, #17, #18, #19, #20, #21, #22
Discuss propulsion and jump →Power
- Authored ratingMeasured export
- 500,000 WDefinition-level rated output; individual generators and consumers are in machinery. Not a guaranteed simultaneous power budget.
- Simultaneous available powerNot yet established
- Not yet establishedNot established for this exported configuration.
Distribution: 0, 2, 4, 11
Discuss power →Weapons and ammunition
- Damage basisDesign notes
- WorkPerShot is the game contact-work budget. It is not explosive yield, joules or DPS.Registrar unit contract.
- Mount arcsNot yet established
- Not yet establishedFull traversable arcs, depression and obstruction limits are not exported. RailHalfArc is recorded separately where applicable.
Guns: #27
Magazines: #11
Discuss weapons and ammunition →Armor and shields
- Armor materialsNot yet established
- Not yet establishedNot established for this exported configuration.
- Shield operating limitsNot yet established
- Not yet establishedNot established for this exported configuration.
Shield machines: #23, #24, #25, #26
Discuss armor and shields →Sensors and communications
- Rated rangeMeasured export
- 12,000 mAuthored sensor rating; not a guaranteed detection range.
- Suite and coverageNot yet established
- Not yet establishedThe complete receiver, processing, communications and observation rules need a configuration-specific review.
Bridge and command
- ExposureNot yet established
- Not yet establishedInternal/external classification requires a reviewed final assembly; a name or visible window is insufficient.
Control machines: #6
Discuss bridge and command →Boarding and damage
- Damaged state artNot yet established
- Not yet establishedRequires a real damaged-ship snapshot; intact art must not be painted into invented damage.
- OverlayDesign notes
- Material-derived tactical sections, not authored rooms or deck plans.Native exporter contract.
Tactical sections: Index: 0; Name: FORE PORT; Purpose: Shield systems, Index: 1; Name: FORE CENTER; Purpose: Hull / support, Index: 2; Name: FORE STARBOARD; Purpose: Shield systems, Index: 3; Name: MID PORT; Purpose: Hull / support, Index: 4; Name: MID CENTER; Purpose: Hull / support, Index: 5; Name: MID STARBOARD; Purpose: Weapons, Index: 6; Name: AFT PORT; Purpose: Engineering, Index: 7; Name: AFT CENTER; Purpose: Weapons, Index: 8; Name: AFT STARBOARD; Purpose: Engineering
Discuss boarding and damage →Docking and bays
- Collar and service interfacesNot yet established
- Not yet establishedNot established for this exported configuration.
- CompatibilityNot yet established
- Not yet establishedA berth record or empty cavity does not certify all geometry, controllers, traffic, crew or service-store requirements.
Berths: None recorded in this field.
Discuss docking and bays →Service and support
- Service contractNot yet established
- Not yet establishedTender, carrier, rescue, refueling and yard services require separate finite operating contracts. Do not infer capability from visible openings.
Supported changes
- Fixed architectureDesign notes
- Spinal accelerator, its continuous rail/feed structure, capacitor shoulders and power architecture define LONGSHOT. No main-weapon cross-swap is supported.Registrar source review for this recipe; context, not a live-instance measurement.
- ProposalsProposal
- Different slug families would need explicit magazine/launch/contact profiles. No alternative payload or gun conversion is currently certified by the register.Design proposals only; not implemented or certified compatible.
- SupportedDesign notes
- Finite 120 kg solid penetrators in the dedicated magazine; replacement to the exact installed railgun definition through appropriate repair facilities.Registrar source review for this recipe; context, not a live-instance measurement.
Inspect the machinery 27 recorded components
Actual component positions in this edition. Select a number to inspect its recorded hardware.
1. Port Ember rail reactor cooling manifold feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -75.75 / -5.25 / 10.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
2. Port Ember rail reactor reactor
- Power demand
- 50 W
- Generation
- 250,000 W
- Position (X / Y / Z)
- -67.75 / -9.75 / 10.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
3. Starboard Ember rail reactor cooling manifold feed
- Power demand
- 0 W
- Position (X / Y / Z)
- -75.75 / 14.75 / 10.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
4. Starboard Ember rail reactor reactor
- Power demand
- 50 W
- Generation
- 250,000 W
- Position (X / Y / Z)
- -67.75 / 10.25 / 10.25 m
- Power sources
- None referenced
- Dependencies
- None referenced
5. Protected rail power bus feed
- Power demand
- 1,200 W
- Position (X / Y / Z)
- -79.5 / 0.5 / -2.5 m
- Power sources
- #2, #4
- Dependencies
- None referenced
6. Longshot fire control and sensors control
- Power demand
- 1,800 W
- Position (X / Y / Z)
- -50.5 / -9.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5
7. Port propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -81.5 / -10.5 / 0.5 m
- Power sources
- None referenced
- Dependencies
- None referenced
8. Port main drive drive
- Power demand
- 10,000 W
- Thrust
- 80,000,000 N
- Exhaust speed
- 450,000 m/s
- Position (X / Y / Z)
- -98.5 / -10.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
9. Starboard propellant fuel_tank
- Power demand
- 0 W
- Position (X / Y / Z)
- -81.5 / 11.5 / 0.5 m
- Power sources
- None referenced
- Dependencies
- None referenced
10. Starboard main drive drive
- Power demand
- 10,000 W
- Thrust
- 80,000,000 N
- Exhaust speed
- 450,000 m/s
- Position (X / Y / Z)
- -98.5 / 11.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #9
11. 120kg solid penetrators magazine
- Power demand
- 0 W
- Position (X / Y / Z)
- -27.5 / 10.5 / 0.5 m
- Power sources
- None referenced
- Dependencies
- None referenced
12. 8MJ rail capacitor bank feed
- Power demand
- 400,000 W
- Position (X / Y / Z)
- -29.5 / -9.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
13. Attitude jet 1 jet
- Power demand
- 2,500 W
- Thrust
- 28,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 76.5 / -7.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
14. Attitude jet 2 jet
- Power demand
- 2,500 W
- Thrust
- 28,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 76.5 / 8.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #9
15. Attitude jet 3 jet
- Power demand
- 2,500 W
- Thrust
- 28,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -93.5 / -14.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
16. Attitude jet 4 jet
- Power demand
- 2,500 W
- Thrust
- 28,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -93.5 / 15.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #9
17. Attitude jet 5 jet
- Power demand
- 2,500 W
- Thrust
- 28,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 88.5 / -6.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
18. Attitude jet 6 jet
- Power demand
- 2,500 W
- Thrust
- 28,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- 88.5 / 7.5 / 0.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #9
19. Attitude jet 7 jet
- Power demand
- 2,500 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -31.5 / -13.5 / 3.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
20. Attitude jet 8 jet
- Power demand
- 2,500 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -31.5 / 14.5 / 3.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #9
21. Attitude jet 9 jet
- Power demand
- 2,500 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -24.5 / -13.5 / -4.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #7
22. Attitude jet 10 jet
- Power demand
- 2,500 W
- Thrust
- 8,000,000 N
- Exhaust speed
- 337,500 m/s
- Position (X / Y / Z)
- -24.5 / 14.5 / -4.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #9
23. Longshot shield emitter 1 shield
- Power demand
- 40,000 W
- Position (X / Y / Z)
- 70.5 / -7.5 / 8.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
24. Longshot shield emitter 2 shield
- Power demand
- 40,000 W
- Position (X / Y / Z)
- 70.5 / 8.5 / 8.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
25. Longshot shield emitter 3 shield
- Power demand
- 40,000 W
- Position (X / Y / Z)
- -45.5 / 13.5 / 8.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
26. Longshot shield emitter 4 shield
- Power demand
- 40,000 W
- Position (X / Y / Z)
- -45.5 / -12.5 / 8.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6
27. LONGSHOT spinal railgun railgun
- Power demand
- 2,000 W
- Authored range
- 10,000 m
- Reload
- 45 s
- Contact-work budget
- 6,000,000 game work
- Initial round speed
- 180 m/s
- Capacitor charge
- 8,000,000 J
- Position (X / Y / Z)
- -37.5 / -2.5 / 1.5 m
- Power sources
- #2, #4
- Dependencies
- #5, #6, #11, #12
Contact work is a game quantity, not joules or DPS. Positions and ratings do not establish clear firing arcs or simultaneous operating limits.
Open native vector schematic ↗LONGSHOT / open discussion
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Decisions / changes / credit
The design record.
Documentation fixes and changes to the game are recorded separately. Credit names an actual contribution.
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